Difference between revisions of "Sacred 2:Untouchable Force"
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'''Cons''' | '''Cons''' | ||
* Low damage | * Low damage | ||
+ | * Hits only once every 5 seconds | ||
+ | * Very short effective range (almost melee) | ||
== Stats Chart == | == Stats Chart == | ||
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<center>{{S2frame|[[File:Untouchable force casting.jpg|x160px]]|none}}</center> | <center>{{S2frame|[[File:Untouchable force casting.jpg|x160px]]|none}}</center> | ||
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Latest revision as of 02:49, 3 December 2022
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Source Warden Lore - improves combat art damage and critical chance, increases casting speed, allows for modification points.
- Source Warden Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces the regeneration time penalty for this combat art.
- Combat Discipline - will increase the damage of this combat art.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).
- Damage Lore - will improve the chance, duration, and strength of Weaken (secondary damage effect) triggered by Untouchable Force's magic damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower the regeneration time penalty
Usage Strategies
- This is a good buff for melee TGs (along with Battle Aura), as it can be modded for extra stun, reduced monster attack speed & protection against ranged attacks, all within melee range.
- Mind Control - Calm - Crumble is the defensive choice for a caster or ranged Temple Guardian. Crumble provides a hefty chance to block projectiles, which is useful for any build.
Pros and Cons
Pros
- Stun affects bosses
Cons
- Low damage
- Hits only once every 5 seconds
- Very short effective range (almost melee)
Stats Chart
Level | Regeneration Time of all Combat Arts | Damage | Chance to Stun Opponents | Pulse Frequency |
---|---|---|---|---|
1 | +40.0% | 8-8 | 10.1% | 0.2/s |
2 | +60.0% | 11-11 | 10.1% | 0.2/s |
See Also
Gallery
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