Difference between revisions of "Sacred 2:Untouchable Force"

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* Low damage
 
* Low damage
 
* Hits only once every 5 seconds
 
* Hits only once every 5 seconds
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* Very short effective range (almost melee)
  
 
== Stats Chart ==
 
== Stats Chart ==

Latest revision as of 02:49, 3 December 2022

15.gif buffTGuf.gif This Combat Art is a (Buff)

Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_03.png - Source Warden

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Field Damage - Forcefield inflicts increased magic damage. (42.9% increase from base value)
  • Mind Control - Increases chance to stun nearby opponents. (5% + 0.1% per CA level / 50% increase from base value)

MODicons_10.gif Silver
  • Paralyze - Decreases movement speed of nearby opponents. (30% + 0.5% per CA level decrease)
  • Calm - Reduces attack speed of nearby opponents. (30% + 0.5% per CA level decrease)

MODicons_08.gif Gold
  • Field Damage - Forcefield inflicts increased magic damage. (42.9% increase from base value)
  • Crumble - Some projectiles are destroyed upon impact without causing damage (30% + 1% per CA level chance to block projectiles)
Untouchable Force without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces the regeneration time penalty for this combat art.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower the regeneration time penalty

Usage Strategies

  • This is a good buff for melee TGs (along with Battle Aura), as it can be modded for extra stun, reduced monster attack speed & protection against ranged attacks, all within melee range.
  • Mind Control - Calm - Crumble is the defensive choice for a caster or ranged Temple Guardian. Crumble provides a hefty chance to block projectiles, which is useful for any build.

Pros and Cons

Pros

Cons

  • Low damage
  • Hits only once every 5 seconds
  • Very short effective range (almost melee)

Stats Chart

Level Regeneration Time of all Combat Arts Damage Chance to Stun Opponents Pulse Frequency
1 +40.0% 8-8 10.1% 0.2/s
2 +60.0% 11-11 10.1% 0.2/s

See Also

Gallery