Difference between revisions of "Sacred 2:Battle Stance"
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Nutter4Ever (talk | contribs) (Mainly modified to help clear up what Drill is for, as nothing actually suggested that this takes "Energy" to use, decided to expand out in most sections. Stats Chart not 100% happy with.) |
IdbeholdME (talk | contribs) m (added detailed info for Aggression mod) |
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{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_5.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_5.gif | ||
− | |Increases attack and defense values as well as weapon damage. | + | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> |
+ | Increases [[Sacred 2:Attack Value|attack ]] and [[Sacred 2:Defense Value|defense]] values as well as [[Sacred 2:Weapons|weapon]] [[Sacred 2:Damage|damage]]. | ||
|} | |} | ||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
+ | ==Aspect== | ||
+ | http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]''' | ||
− | == | + | |width="75%" valign="top"| |
− | |||
+ | ==Innate Abilities (Lvl 1)== | ||
+ | * [[Sacred 2:Attack Value X%|Attack Value]] +15.0% | ||
+ | * [[Sacred 2:Defense Value X%|Defense Value]] +15.0% | ||
+ | * [[Sacred 2:Damage|Damage]] +12.0% | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45% | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | * '''Premonition''' - Further increase attack value. (12.5% + 2.5% per | + | * '''Premonition''' - Further increase [[Sacred 2:Attack Value X%|attack value]]. (12.5% + 2.5% per Combat Art level increase) |
− | * '''Aggression''' - Further increases weapon damage output. (5% + 1% per | + | * '''Aggression''' - Further increases weapon [[Sacred 2:Damage|damage]] output. (5% + 1% per Combat Art level increase) |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Drill''' - Reduces the energy cost of Battle Stance. (50% | + | * '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. (Relative reduction of the [[Sacred 2:Regeneration Time:|Regeneration Time]] penalty. ~33.8% reduction at CA level 1, 50% at CA level 50, 60% at CA level 100) |
− | * '''Flexibility''' - Chance to evade weapon attacks. (20% + 0.2% per | + | * '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance) |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Idol''' - Extends a portion of the effects to party members. (50% effectiveness to party members) | + | * '''Idol''' - Extends a portion of the effects to party members. (50% effectiveness to party members, ~8.5m [[Sacred 2:Area of Effect|area of effect]] (estimation)) |
− | * '''Retaliation''' - Small chance to reflect close combat damage. (20% | + | * '''Retaliation''' - Small [[Sacred 2: Chance to reflect: Close Combat|chance to reflect close combat damage]]. (~20% chance, increases slightly with each Combat Art level) |
|} | |} | ||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|LJuP7EP03v4|400}}|center|Battle Stance without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
− | ==Skills== | + | |} |
− | The following skills will affect this combat art: | + | ==Skills and Attributes== |
− | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: | |
− | |||
− | |||
− | |||
− | |||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the damage bonus, allows for modifications to this combat art. | ||
+ | * [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art. | ||
+ | |||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will increase the [[Sacred 2:Casting Speed|casting speed]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower the regeneration time penalty | ||
== Usage Strategies == | == Usage Strategies == | ||
− | + | *Crucial for melee fighters - keep activated at all times. | |
− | |||
− | Suggested Modification: | + | *'''Suggested Modification:''' |
− | Bronze: | + | **Bronze: '''Premonition''', with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS). |
− | Silver: Drill, | + | **Silver: '''Drill''', without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level. |
− | Gold: Idol if | + | **Gold: '''Idol''' should be chosen if playing with others, '''Retaliation''' if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless. |
+ | |||
+ | *Note that, like all CA's in the '''Exalted Warrior''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle. | ||
+ | |||
+ | *'''Note:''' In the console version, this [[Sacred 2:Buff|Buff]] will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated. | ||
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | *Increased combat skill | + | *Increased overall combat skill |
− | * | + | *Permanent |
− | |||
Cons | Cons | ||
− | *Without Drill | + | *Without '''Drill''', the regeneration for all other Combat Arts will be significantly lengthened. |
+ | |||
+ | == Stats Chart == | ||
+ | *Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with '''Premonition'''. | ||
+ | *Defense value is increased by 25 + 5*Combat Art - Level percent. | ||
+ | *Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with '''Aggression'''. | ||
+ | |||
+ | '''Retaliation stats:''' | ||
+ | {|class="skills" width="65%" cellspacing="0" | ||
+ | |||
+ | |-class="skillsth" align="center" | ||
+ | |width="80px" align="left"| CA level | ||
+ | |1||2||3||4||5||6||7||8||9||10||11||12||13||14||||30||50 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|Reflect, +%: | ||
+ | |20.1||21.2||22.6||23.7||24.8||26||27.1||28.1||29.1||30.1||31.1||32||32.9||33.7||||45||55 | ||
+ | |} | ||
+ | |||
+ | == See Also== | ||
+ | |||
+ | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | ||
+ | |||
+ | == Gallery == | ||
+ | |||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
− | = | + | |width="180px"| |
− | + | <center>{{S2frame|[[File:Serabuff.jpg|x240px]]|none}}</center> | |
− | |||
− | |||
− | |||
− | | | + | |width="180px"| |
− | + | <center>{{S2frame|[[Image:BattleStance_Camera.jpg|x240px]]|none}}</center> | |
− | < | ||
− | |||
− | |||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] |
Latest revision as of 20:37, 25 June 2024
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases the damage bonus, allows for modifications to this combat art.
- Exalted Warrior Focus reduces regeneration time for this combat art and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art.
- The appropriate Weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will increase the casting speed.
The following attributes will affect this combat art:
- Stamina will lower the regeneration time penalty
Usage Strategies
- Crucial for melee fighters - keep activated at all times.
- Suggested Modification:
- Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS).
- Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.
- Gold: Idol should be chosen if playing with others, Retaliation if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless.
- Note that, like all CA's in the Exalted Warrior aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle.
- Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
Pros and Cons
Pros
- Increased overall combat skill
- Permanent
Cons
- Without Drill, the regeneration for all other Combat Arts will be significantly lengthened.
Stats Chart
- Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with Premonition.
- Defense value is increased by 25 + 5*Combat Art - Level percent.
- Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with Aggression.
Retaliation stats:
CA level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 30 | 50 | |
Reflect, +%: | 20.1 | 21.2 | 22.6 | 23.7 | 24.8 | 26 | 27.1 | 28.1 | 29.1 | 30.1 | 31.1 | 32 | 32.9 | 33.7 | 45 | 55 |
See Also
Gallery
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