Difference between revisions of "Sacred 2:Battle Stance"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * [[Sacred 2:Attack Value|Attack Value]] +15.0% | + | * [[Sacred 2:Attack Value X%|Attack Value]] +15.0% |
− | * [[Sacred 2:Defense Value|Defense Value]] +15.0% | + | * [[Sacred 2:Defense Value X%|Defense Value]] +15.0% |
* [[Sacred 2:Damage|Damage]] +12.0% | * [[Sacred 2:Damage|Damage]] +12.0% | ||
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45% | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Premonition''' - Further increase [[Sacred 2:Attack Value|attack value]]. (12.5% + 2.5% per Combat Art level increase) | + | * '''Premonition''' - Further increase [[Sacred 2:Attack Value X%|attack value]]. (12.5% + 2.5% per Combat Art level increase) |
* '''Aggression''' - Further increases weapon [[Sacred 2:Damage|damage]] output. (5% + 1% per Combat Art level increase) | * '''Aggression''' - Further increases weapon [[Sacred 2:Damage|damage]] output. (5% + 1% per Combat Art level increase) | ||
|} | |} | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | * '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. ( | + | * '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. (Relative reduction of the [[Sacred 2:Regeneration Time:|Regeneration Time]] penalty. ~33.8% reduction at CA level 1, 50% at CA level 50, 60% at CA level 100) |
* '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance) | * '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance) | ||
|} | |} | ||
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the damage bonus, allows for modifications to this combat art. | * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the damage bonus, allows for modifications to this combat art. | ||
− | * [[Sacred 2: | + | |
+ | * [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art. | ||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will increase the [[Sacred 2:Casting Speed|casting speed]]. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | + | *Crucial for melee fighters - keep activated at all times. | |
− | *Crucial for melee fighters. | + | |
+ | *'''Suggested Modification:''' | ||
+ | **Bronze: '''Premonition''', with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS). | ||
+ | **Silver: '''Drill''', without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level. | ||
+ | **Gold: '''Idol''' should be chosen if playing with others, '''Retaliation''' if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless. | ||
− | ''' | + | *Note that, like all CA's in the '''Exalted Warrior''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle. |
− | |||
− | |||
− | |||
− | + | *'''Note:''' In the console version, this [[Sacred 2:Buff|Buff]] will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated. | |
== Pros and Cons == | == Pros and Cons == | ||
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*Increased overall combat skill | *Increased overall combat skill | ||
*Permanent | *Permanent | ||
− | |||
Cons | Cons | ||
− | *Without Drill, the regeneration for all other Combat Arts will be significantly lengthened. | + | *Without '''Drill''', the regeneration for all other Combat Arts will be significantly lengthened. |
== Stats Chart == | == Stats Chart == | ||
*Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with '''Premonition'''. | *Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with '''Premonition'''. | ||
*Defense value is increased by 25 + 5*Combat Art - Level percent. | *Defense value is increased by 25 + 5*Combat Art - Level percent. | ||
− | *Weapon damage modifier is increased by 10 + 2*Combat Art | + | *Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with '''Aggression'''. |
'''Retaliation stats:''' | '''Retaliation stats:''' | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" | ||
+ | |||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Serabuff.jpg|x240px]]|none}}</center> | ||
|width="180px"| | |width="180px"| | ||
− | <center>{{S2frame|[[Image:BattleStance_Camera.jpg| | + | <center>{{S2frame|[[Image:BattleStance_Camera.jpg|x240px]]|none}}</center> |
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] |
Latest revision as of 20:37, 25 June 2024
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases the damage bonus, allows for modifications to this combat art.
- Exalted Warrior Focus reduces regeneration time for this combat art and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art.
- The appropriate Weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will increase the casting speed.
The following attributes will affect this combat art:
- Stamina will lower the regeneration time penalty
Usage Strategies
- Crucial for melee fighters - keep activated at all times.
- Suggested Modification:
- Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS).
- Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.
- Gold: Idol should be chosen if playing with others, Retaliation if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless.
- Note that, like all CA's in the Exalted Warrior aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle.
- Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
Pros and Cons
Pros
- Increased overall combat skill
- Permanent
Cons
- Without Drill, the regeneration for all other Combat Arts will be significantly lengthened.
Stats Chart
- Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with Premonition.
- Defense value is increased by 25 + 5*Combat Art - Level percent.
- Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with Aggression.
Retaliation stats:
CA level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 30 | 50 | |
Reflect, +%: | 20.1 | 21.2 | 22.6 | 23.7 | 24.8 | 26 | 27.1 | 28.1 | 29.1 | 30.1 | 31.1 | 32 | 32.9 | 33.7 | 45 | 55 |
See Also
Gallery
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