Difference between revisions of "Sacred 2:Battle Stance"
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. ( | + | * '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. (Relative reduction of the [[Sacred 2:Regeneration Time:|Regeneration Time]] penalty. ~33.8% reduction at CA level 1, 50% at CA level 50, 60% at CA level 100) |
* '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance) | * '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance) | ||
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the damage bonus, allows for modifications to this combat art. | * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the damage bonus, allows for modifications to this combat art. | ||
+ | |||
* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | * [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art. | ||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will increase the [[Sacred 2:Casting Speed|casting speed]]. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | + | *Crucial for melee fighters - keep activated at all times. | |
− | *Crucial for melee fighters. | + | |
+ | *'''Suggested Modification:''' | ||
+ | **Bronze: '''Premonition''', with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS). | ||
+ | **Silver: '''Drill''', without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level. | ||
+ | **Gold: '''Idol''' should be chosen if playing with others, '''Retaliation''' if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless. | ||
− | ''' | + | *Note that, like all CA's in the '''Exalted Warrior''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle. |
− | |||
− | |||
− | |||
− | + | *'''Note:''' In the console version, this [[Sacred 2:Buff|Buff]] will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated. | |
== Pros and Cons == | == Pros and Cons == | ||
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*Increased overall combat skill | *Increased overall combat skill | ||
*Permanent | *Permanent | ||
− | |||
Cons | Cons | ||
− | *Without Drill, the regeneration for all other Combat Arts will be significantly lengthened. | + | *Without '''Drill''', the regeneration for all other Combat Arts will be significantly lengthened. |
== Stats Chart == | == Stats Chart == | ||
*Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with '''Premonition'''. | *Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with '''Premonition'''. | ||
*Defense value is increased by 25 + 5*Combat Art - Level percent. | *Defense value is increased by 25 + 5*Combat Art - Level percent. | ||
− | *Weapon damage modifier is increased by 10 + 2*Combat Art | + | *Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with '''Aggression'''. |
'''Retaliation stats:''' | '''Retaliation stats:''' |
Latest revision as of 20:37, 25 June 2024
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases the damage bonus, allows for modifications to this combat art.
- Exalted Warrior Focus reduces regeneration time for this combat art and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art.
- The appropriate Weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will increase the casting speed.
The following attributes will affect this combat art:
- Stamina will lower the regeneration time penalty
Usage Strategies
- Crucial for melee fighters - keep activated at all times.
- Suggested Modification:
- Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS).
- Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.
- Gold: Idol should be chosen if playing with others, Retaliation if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless.
- Note that, like all CA's in the Exalted Warrior aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle.
- Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
Pros and Cons
Pros
- Increased overall combat skill
- Permanent
Cons
- Without Drill, the regeneration for all other Combat Arts will be significantly lengthened.
Stats Chart
- Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with Premonition.
- Defense value is increased by 25 + 5*Combat Art - Level percent.
- Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with Aggression.
Retaliation stats:
CA level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 30 | 50 | |
Reflect, +%: | 20.1 | 21.2 | 22.6 | 23.7 | 24.8 | 26 | 27.1 | 28.1 | 29.1 | 30.1 | 31.1 | 32 | 32.9 | 33.7 | 45 | 55 |
See Also
Gallery
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