Difference between revisions of "Sacred 2:Battle Stance"
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{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_5.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_5.gif | ||
− | |Increases attack and defense values as well as weapon damage. | + | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> |
+ | Increases [[Sacred 2:Attack Value|attack ]] and [[Sacred 2:Defense Value|defense]] values as well as [[Sacred 2:Weapons|weapon]] [[Sacred 2:Damage|damage]]. | ||
|} | |} | ||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''Exalted Warrior''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]''' |
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1)== | ||
+ | * [[Sacred 2:Attack Value X%|Attack Value]] +15.0% | ||
+ | * [[Sacred 2:Defense Value X%|Defense Value]] +15.0% | ||
+ | * [[Sacred 2:Damage|Damage]] +12.0% | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45% | ||
+ | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | * '''Premonition''' - Further increase attack value. ( | + | * '''Premonition''' - Further increase [[Sacred 2:Attack Value X%|attack value]]. (12.5% + 2.5% per Combat Art level increase) |
− | * '''Aggression''' - Further increases weapon damage output. (5%) | + | * '''Aggression''' - Further increases weapon [[Sacred 2:Damage|damage]] output. (5% + 1% per Combat Art level increase) |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Drill''' - Reduces the energy cost of Battle Stance. (50%) | + | * '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. (Relative reduction of the [[Sacred 2:Regeneration Time:|Regeneration Time]] penalty. ~33.8% reduction at CA level 1, 50% at CA level 50, 60% at CA level 100) |
− | * '''Flexibility''' - Chance to evade weapon attacks. (20%) | + | * '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance) |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Idol''' - Extends a portion of the effects to party members. (50%) | + | * '''Idol''' - Extends a portion of the effects to party members. (50% effectiveness to party members, ~8.5m [[Sacred 2:Area of Effect|area of effect]] (estimation)) |
− | * '''Retaliation''' - Small chance to reflect close combat damage. (20%) | + | * '''Retaliation''' - Small [[Sacred 2: Chance to reflect: Close Combat|chance to reflect close combat damage]]. (~20% chance, increases slightly with each Combat Art level) |
|} | |} | ||
− | == | + | |valign="top"| |
− | + | {| align="right" | |
− | + | |{{s2frame|{{#ev:youtube|LJuP7EP03v4|400}}|center|Battle Stance without Modifications}} | |
− | + | |} | |
− | + | __NOTOC__ | |
− | + | <BR CLEAR=right> | |
− | |||
+ | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the damage bonus, allows for modifications to this combat art. | ||
+ | |||
+ | * [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art. | ||
+ | |||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will increase the [[Sacred 2:Casting Speed|casting speed]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower the regeneration time penalty | ||
== Usage Strategies == | == Usage Strategies == | ||
− | + | *Crucial for melee fighters - keep activated at all times. | |
+ | *'''Suggested Modification:''' | ||
+ | **Bronze: '''Premonition''', with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS). | ||
+ | **Silver: '''Drill''', without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level. | ||
+ | **Gold: '''Idol''' should be chosen if playing with others, '''Retaliation''' if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless. | ||
+ | *Note that, like all CA's in the '''Exalted Warrior''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle. | ||
+ | |||
+ | *'''Note:''' In the console version, this [[Sacred 2:Buff|Buff]] will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated. | ||
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | *Increased overall combat skill |
− | * | + | *Permanent |
Cons | Cons | ||
− | *... | + | *Without '''Drill''', the regeneration for all other Combat Arts will be significantly lengthened. |
− | *... | + | |
+ | == Stats Chart == | ||
+ | *Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with '''Premonition'''. | ||
+ | *Defense value is increased by 25 + 5*Combat Art - Level percent. | ||
+ | *Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with '''Aggression'''. | ||
+ | |||
+ | '''Retaliation stats:''' | ||
+ | {|class="skills" width="65%" cellspacing="0" | ||
+ | |||
+ | |-class="skillsth" align="center" | ||
+ | |width="80px" align="left"| CA level | ||
+ | |1||2||3||4||5||6||7||8||9||10||11||12||13||14||||30||50 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|Reflect, +%: | ||
+ | |20.1||21.2||22.6||23.7||24.8||26||27.1||28.1||29.1||30.1||31.1||32||32.9||33.7||||45||55 | ||
+ | |} | ||
+ | |||
+ | == See Also== | ||
+ | |||
+ | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | ||
+ | |||
+ | == Gallery == | ||
+ | |||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
− | = | + | |width="180px"| |
+ | <center>{{S2frame|[[File:Serabuff.jpg|x240px]]|none}}</center> | ||
− | | | + | |width="180px"| |
− | + | <center>{{S2frame|[[Image:BattleStance_Camera.jpg|x240px]]|none}}</center> | |
− | < | ||
− | |||
− | |||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] |
Latest revision as of 20:37, 25 June 2024
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases the damage bonus, allows for modifications to this combat art.
- Exalted Warrior Focus reduces regeneration time for this combat art and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art.
- The appropriate Weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will increase the casting speed.
The following attributes will affect this combat art:
- Stamina will lower the regeneration time penalty
Usage Strategies
- Crucial for melee fighters - keep activated at all times.
- Suggested Modification:
- Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS).
- Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.
- Gold: Idol should be chosen if playing with others, Retaliation if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless.
- Note that, like all CA's in the Exalted Warrior aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle.
- Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
Pros and Cons
Pros
- Increased overall combat skill
- Permanent
Cons
- Without Drill, the regeneration for all other Combat Arts will be significantly lengthened.
Stats Chart
- Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with Premonition.
- Defense value is increased by 25 + 5*Combat Art - Level percent.
- Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with Aggression.
Retaliation stats:
CA level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 30 | 50 | |
Reflect, +%: | 20.1 | 21.2 | 22.6 | 23.7 | 24.8 | 26 | 27.1 | 28.1 | 29.1 | 30.1 | 31.1 | 32 | 32.9 | 33.7 | 45 | 55 |
See Also
Gallery
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