Difference between revisions of "Sacred 2:Infinite Revenge"
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The-jynxed (talk | contribs) m (Added a note about a set piece having the incorrect name.) |
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|VALIGN="top" WIDTH=82%"| | |VALIGN="top" WIDTH=82%"| | ||
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+ | [http://darkmatters.org/forums/index.php?app=downloads&showfile=254 http://www.sacredwiki.org/download-button.png] | ||
− | <u>Class</u> | + | == Technical Data == |
+ | <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' | ||
− | <u>Set name</u> | + | <u>'''Set name:'''</u> '''Infinite Revenge''' |
− | |||
− | <u>Set | + | <u>'''Set Item Names:'''</u> |
* [[Sacred 2:Helmet of Fury|Chestplate of Fury]] (Helm) | * [[Sacred 2:Helmet of Fury|Chestplate of Fury]] (Helm) | ||
* [[Sacred 2:Light Battle Plate|Light Battle Plate]] (Armor) | * [[Sacred 2:Light Battle Plate|Light Battle Plate]] (Armor) | ||
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* [[Sacred 2:Wings of Revenge|Wings of Revenge]] (Wings) | * [[Sacred 2:Wings of Revenge|Wings of Revenge]] (Wings) | ||
+ | <u>'''Available Sockets:'''</u> | ||
+ | * [[Image:Bronze.png]] 1 Bronze | ||
+ | * [[Image:Silver.png]] 4 Silver | ||
+ | * [[Image:Gold.png]] 4 Gold | ||
− | <u> | + | <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> |
− | * | + | * {{physical}} |
− | + | * {{ice}} | |
− | * | + | * {{magic}} |
− | * | ||
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− | |||
− | == Bonus to Combat Arts == | + | == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |
− | * | + | * N/A |
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− | == Bonus to | + | == Bonus to [[Sacred 2:Skills|Skills]] == |
− | * | + | * [[Sacred 2:Defensive Skills|Defensive Skills]] (Armor, Wings) |
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− | |||
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− | == Bonus to | + | == Bonus to [[Sacred 2:Attributes|Attributes]] == |
− | * ( | + | * [[Sacred 2:Vitality|Vitality]] (Shoulders) |
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− | |||
− | |||
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− | == Item | + | == [[Sacred 2:Item Modifiers|Item Modifiers]] == |
− | * (Helm) | + | * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Helm) |
− | * ( | + | * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm) |
− | * ( | + | * [[Sacred 2:Visibility range|Visibility range]] (Helm) |
− | * ( | + | * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Armor) |
− | * ( | + | * [[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Armor) |
− | * ( | + | * [[Sacred 2:Attack Speed|Attack Speed]] (Shoulders) |
− | * ( | + | * [[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] (Wings) |
+ | * [[Sacred 2:Run Speed|Run Speed]] (Wings) | ||
− | == About the | + | == About the Set == |
+ | * The helmet is called Chestplate of Fury. This is a bug, and can be manually remedied by using the decompiler tool to edit global.res. In the decompiled text file for the English version of Sacred 2: Gold with CM Patch 1.60 applied, you should look around line 14066. It should have the hash ID 1244408948. Note: In Notepad++ it's extremely easy to just search and replace Chestplate of Fury with your name of choice. | ||
+ | == The Set Bonuses == | ||
+ | These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty. | ||
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{|cellspacing="0" | {|cellspacing="0" | ||
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|class="cellborderth" width="65px"| Niobium | |class="cellborderth" width="65px"| Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Chance to reflect: Combat Arts | + | |class="cellborderlc" align="left"|[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] |
− | |class="cellborder"| | + | |class="cellborder"| 4 |
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| +15.8% | + | |class="cellborder"| + 15.8 % |
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over time: Physical | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] |
− | |class="cellborder"| | + | |class="cellborder"| 3 |
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| -39.0% | + | |class="cellborder"| - 39.0 % |
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over time: Magic | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] |
− | |class="cellborder"| | + | |class="cellborder"| 3 |
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| -39.0% | + | |class="cellborder"| - 39.0 % |
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over time: Fire | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] |
− | |class="cellborder"| | + | |class="cellborder"| 3 |
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| -39.0% | + | |class="cellborder"| - 39.0 % |
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over time: Poison | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Poison|Damage over time: Poison]] |
− | |class="cellborder"| | + | |class="cellborder"| 3 |
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| -39.0% | + | |class="cellborder"| - 39.0 % |
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Damage over time: Ice | + | |class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] |
− | |class="cellborder"| | + | |class="cellborder"| 3 |
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| -39.0% | + | |class="cellborder"| - 39.0 % |
|} | |} | ||
http://www.sacredwiki.org/images/Sacred_2/sets/Sera/infinitebonus.gif | http://www.sacredwiki.org/images/Sacred_2/sets/Sera/infinitebonus.gif | ||
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== Recommended pieces == | == Recommended pieces == | ||
+ | *... | ||
== Set Item Drop Levels == | == Set Item Drop Levels == | ||
+ | *Pieces begin dropping at level 20 and drop every 15 levels afterward. | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Set Items|Set Items]] | ||
+ | *[[Sacred 2:Character Class|Character Class]] | ||
|VALIGN="top" width="10%"| | |VALIGN="top" width="10%"| | ||
− | + | <center>http://www.sacredwiki.org/images/Sacred_2/sets/Sera/infinite.jpg</center> | |
{{:Sacred 2:Helmet of Fury}} | {{:Sacred 2:Helmet of Fury}} | ||
{{:Sacred 2:Light Battle Plate}} | {{:Sacred 2:Light Battle Plate}} | ||
{{:Sacred 2:Shoulders of Guilt}} | {{:Sacred 2:Shoulders of Guilt}} | ||
{{:Sacred 2:Wings of Revenge}} | {{:Sacred 2:Wings of Revenge}} | ||
+ | |||
|} | |} | ||
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[[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Seraphim Set|I]] | [[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Seraphim Set|I]] |
Latest revision as of 22:45, 18 April 2019
Technical DataClass: Seraphim Set name: Infinite Revenge Set Item Names:
Available Sockets: Bonus to Combat Arts
Bonus to Skills
Bonus to Attributes
Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also |
|