Difference between revisions of "Sacred 2:Garments of the Storms"

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== Technical Data ==
 
== Technical Data ==
  
 
+
'''<u>Class:</u>  [[Sacred 2:High Elf|High Elf]]'''
<u>Class:</u>  High Elf
 
 
   
 
   
<u>Set name:</u>  '''Garments of the Storms'''
+
'''<u>Set name:</u>  Garments of the Storms'''
  
<u>Set item names:</u>
+
'''<u>Set Item Names:</u>'''
 
* (Hood) [[Sacred 2:Helmet of storms|Helmet of Storms]]  
 
* (Hood) [[Sacred 2:Helmet of storms|Helmet of Storms]]  
 
* (Armor) [[Sacred 2:Chestplate of Storms|Chestplate of Storms]]  
 
* (Armor) [[Sacred 2:Chestplate of Storms|Chestplate of Storms]]  
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* (Legs) [[Sacred 2:Greaves of Storms|Greaves of Storms]]  
 
* (Legs) [[Sacred 2:Greaves of Storms|Greaves of Storms]]  
  
 +
'''<u>Available Sockets:</u>'''
 +
* [[Image:Bronze.png]] 0 Bronze Socket
 +
* [[Image:Silver.png]] 3 Silver Sockets
 +
* [[Image:Gold.png]] 5 Gold Sockets
  
<u>Available sockets:</u> 
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
* 3 Silver
+
* (Hood) [[Sacred 2:Offensive_Skills|Offensive Skills]]
* 5 Gold
+
* (Armor) [[Sacred 2:Defensive_Skills|Defensive Skills]]
  
<u>Armor Resistances:</u>
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
* Mostly Physical
+
* (Hood) [[Sacred 2:Visibility range|Visibility Range]]
* Some Ice
+
* (Hood) [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]]
 
+
* (Armor) [[Sacred 2:Defense Value X%|Defense Value X%]]
 
+
* (Armor) [[Sacred 2:Regeneration Time:|Regeneration Time]]
== Bonus to skills ==
+
* (Legs) [[Sacred 2:Chance to evade|Chance to Evade]]
* (Hood) [[Sacred_2:Skills#Offensive_Skills|All Offensive Skills]]
+
* (Legs) [[Sacred 2:Run Speed|Run Speed]]
* (Armor) [[Sacred_2:Skills#Defensive_Skills|All Defensive Skills]]
+
* (Legs) [[Sacred 2:Defense Value|Defense Value]]
 +
* (Belt) [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]]
 +
* (Belt) [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
 +
* (Belt) [[Sacred 2:Defense Value X%|Defense Value X%]]
 +
* (Ring) [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
 +
* (Ring) [[Sacred 2:Casting Speed|Casting Speed]]
  
 +
== About the Set ==
 +
Available in Version 2.31
  
== Item modifiers ==
+
== The Set Bonuses ==
* (Hood) Visibility Range +%
+
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
* (Hood) Block Chance: Projectiles +%
 
* (Armor) Defense Value +%
 
* (Armor) Regeneration Time -
 
* (Legs) Chance to Evade +%
 
* (Legs) Run Speed +
 
* (Legs) Defense Value +%
 
* (Belt) Chance to Reflect: Close Combat +%
 
* (Belt) Hitpoint Regeneration +
 
* (Belt) Defense Value +
 
* (Ring) Chance to halve regeneration time +%
 
* (Ring Casting Speed +%
 
  
== About the set ==
 
 
Available in Version 2.31
 
 
== The set bonuses ==
 
  
 
{|cellspacing="0" style="font-size:100%;"
 
{|cellspacing="0" style="font-size:100%;"
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|class="cellborderth" width="65px"|  Niobium
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over Time: Physical
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over Time: Physical]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|  -39.0%
 
|class="cellborder"|  -39.0%
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over Time: Magic
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Magic|Damage over Time: Magic]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|  -39.0%
 
|class="cellborder"|  -39.0%
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over Time: Fire
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Fire|Damage over Time: Fire]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|  -39.0%
 
|class="cellborder"|  -39.0%
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over Time: Poison
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Poison|Damage over Time: Poison]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|  -39.0%
 
|class="cellborder"|  -39.0%
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over Time: Ice
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|  -39.0%
 
|class="cellborder"|  -39.0%
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Chance to reflect: Close Combat
+
|class="cellborderlc" align="left"|[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]]
 
|class="cellborder"|  5
 
|class="cellborder"|  5
 
|class="cellborder"|   
 
|class="cellborder"|   
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|}
 
|}
http://www.sacredwiki.org/images/Sacred_2/sets/HE/stormsbonus.gif http://i489.photobucket.com/albums/rr254/robbybeam/set/setofstorm.jpg
+
http://www.sacredwiki.org/images/Sacred_2/sets/HE/stormsbonus.gif
 
 
== Special bonus ==
 
 
 
  
 
== Recommended pieces ==
 
== Recommended pieces ==
 
+
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*...
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
  
 
|VALIGN="top"|
 
|VALIGN="top"|
  
[center]http://i489.photobucket.com/albums/rr254/robbybeam/set/picofstorms-1.gif[/center]
+
<center>http://www.sacredwiki.org/images/f/f2/Picofstorms-1.gif</center>
 
{{:Sacred_2:Helmet_of_storms}}
 
{{:Sacred_2:Helmet_of_storms}}
 
{{:Sacred_2:Chestplate_of_Storms}}
 
{{:Sacred_2:Chestplate_of_Storms}}
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{{:Sacred_2:Ring of Storms}}
 
{{:Sacred_2:Ring of Storms}}
 
|}
 
|}
 +
 +
[[Category:Sacred 2 Sets|G]][[Category:High Elf Sets|G]]

Latest revision as of 12:30, 8 August 2017

download-button.png

Technical Data

Class: High Elf

Set name: Garments of the Storms

Set Item Names:

Available Sockets:

  • Bronze.png 0 Bronze Socket
  • Silver.png 3 Silver Sockets
  • Gold.png 5 Gold Sockets

Bonus to Skills

Item Modifiers

About the Set

Available in Version 2.31

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


Items needed Bronze Silver Gold Platinum Niobium
Damage over Time: Physical 3 -17.3% -39.0%
Damage over Time: Magic 3 -17.3% -39.0%
Damage over Time: Fire 3 -17.3% -39.0%
Damage over Time: Poison 3 -17.3% -39.0%
Damage over Time: Ice 3 -17.3% -39.0%
Chance to reflect: Close Combat 5 +16.6%

stormsbonus.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • ...

See Also


Picofstorms-1.gif