Difference between revisions of "Sacred 2:Battle Stance"

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(in 'drill' description, declared C as CA-lvl to avoid repetition)
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==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png  - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png  - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
  
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==Innate Abilities (Lvl 1)==
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* [[Sacred 2:Attack Value X%|Attack Value]] +15.0%
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* [[Sacred 2:Defense Value X%|Defense Value]] +15.0%
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* [[Sacred 2:Damage|Damage]] +12.0%
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45%
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== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Premonition''' - Further increase attack value. (12.5% + 2.5% per Combat Art level increase)
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* '''Premonition''' - Further increase [[Sacred 2:Attack Value X%|attack value]]. (12.5% + 2.5% per Combat Art level increase)
* '''Aggression''' - Further increases weapon damage output. (5% + 1% per Combat Art level increase)
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* '''Aggression''' - Further increases weapon [[Sacred 2:Damage|damage]] output. (5% + 1% per Combat Art level increase)
 
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----
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Drill''' - Reduces the energy cost of Battle Stance. ( If C is the Combat Art level, 100*(50 + C)/(1050 + C) percent reduced; ~5% at C = 1, ~6% at C = 10, ~9% at C = 50)  
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* '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. (Relative reduction of the [[Sacred 2:Regeneration Time:|Regeneration Time]] penalty. ~33.8% reduction at CA level 1, 50% at CA level 50, 60% at CA level 100)  
 
* '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance)
 
* '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Idol''' - Extends a portion of the effects to party members. (50% effectiveness to party members, ~8.5m area (estimation))
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* '''Idol''' - Extends a portion of the effects to party members. (50% effectiveness to party members, ~8.5m [[Sacred 2:Area of Effect|area of effect]] (estimation))
 
* '''Retaliation''' - Small [[Sacred 2: Chance to reflect: Close Combat|chance to reflect close combat damage]]. (~20% chance, increases slightly with each Combat Art level)
 
* '''Retaliation''' - Small [[Sacred 2: Chance to reflect: Close Combat|chance to reflect close combat damage]]. (~20% chance, increases slightly with each Combat Art level)
 
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==Skills==
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The following skills will affect this combat art:
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{| align="right"
* Exalted Warrior Focus reduces regeneration time for this combat art and allows for [[Sacred 2: Highest Combat Art Level Without Penalty| higher levels without penalties]].
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|{{s2frame|{{#ev:youtube|LJuP7EP03v4|400}}|center|Battle Stance without Modifications}}
* Both Exalted Warrior Focus and [[Sacred 2:Tactics Lore|Tactics Lore]] allow for modifications to this combat art.
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the damage bonus, allows for modifications to this combat art.
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* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art.
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* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will increase the [[Sacred 2:Casting Speed|casting speed]].
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Stamina|Stamina]] will lower the regeneration time penalty
  
 
== Usage Strategies ==
 
== Usage Strategies ==
*Permanent<br>
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*Crucial for melee fighters - keep activated at all times.
*Crucial for melee fighters.<br><br>
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*'''Suggested Modification:'''
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**Bronze: '''Premonition''', with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS).
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**Silver: '''Drill''', without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.
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**Gold: '''Idol''' should be chosen if playing with others, '''Retaliation''' if not. The low chance of the retaliation limits it's usefulness, but if a player is  not playing with others Idol may be useless.
  
Suggested Modification:<br>
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*Note that, like all CA's in the '''Exalted Warrior''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]].  Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle.
*Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS)<br>
 
*Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.<br>
 
*Gold: Idol should be chosen if playing with others, Retaliation if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless<br><br>
 
  
<b>Note:</b> In the console version, this [[Sacred 2:Buff|Buff]] will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
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*'''Note:''' In the console version, this [[Sacred 2:Buff|Buff]] will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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*Increased overall combat skill
 
*Increased overall combat skill
 
*Permanent
 
*Permanent
<br>
 
 
Cons
 
Cons
*Without Drill, the regeneration for all other Combat Arts will be significantly lengthened.
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*Without '''Drill''', the regeneration for all other Combat Arts will be significantly lengthened.
  
 
== Stats Chart ==
 
== Stats Chart ==
 
*Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with '''Premonition'''.
 
*Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with '''Premonition'''.
 
*Defense value is increased by 25 + 5*Combat Art - Level percent.
 
*Defense value is increased by 25 + 5*Combat Art - Level percent.
*Weapon damage modifier is increased by 10 + 2*Combat Art - Level percentage points.
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*Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with '''Aggression'''.
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|LJuP7EP03v4|400}}|center|Battle Stance without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
 
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'''Retaliation stats:'''
 
'''Retaliation stats:'''
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
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<center>{{S2frame|[[File:Serabuff.jpg|x240px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:BattleStance_Camera.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:BattleStance_Camera.jpg|x240px]]|none}}</center>
  
 
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[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Latest revision as of 20:37, 25 June 2024

Sera_5.gif buffSEbs.gif This Combat Art is a (Buff)

Increases attack and defense values as well as weapon damage.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Premonition - Further increase attack value. (12.5% + 2.5% per Combat Art level increase)
  • Aggression - Further increases weapon damage output. (5% + 1% per Combat Art level increase)

MODicons_10.gif Silver
  • Drill - Reduces the energy cost of Battle Stance. (Relative reduction of the Regeneration Time penalty. ~33.8% reduction at CA level 1, 50% at CA level 50, 60% at CA level 100)
  • Flexibility - Chance to evade weapon attacks. (20% + 0.2% per Combat Art level chance)

MODicons_08.gif Gold
Battle Stance without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - increases the damage bonus, allows for modifications to this combat art.

The following attributes will affect this combat art:

  • Stamina will lower the regeneration time penalty

Usage Strategies

  • Crucial for melee fighters - keep activated at all times.
  • Suggested Modification:
    • Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS).
    • Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.
    • Gold: Idol should be chosen if playing with others, Retaliation if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless.
  • Note that, like all CA's in the Exalted Warrior aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Even so, casting speed is probably not very important if Battle Stance is not going to be recast often or cast in battle.
  • Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.

Pros and Cons

Pros

  • Increased overall combat skill
  • Permanent

Cons

  • Without Drill, the regeneration for all other Combat Arts will be significantly lengthened.

Stats Chart

  • Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with Premonition.
  • Defense value is increased by 25 + 5*Combat Art - Level percent.
  • Weapon damage modifier is increased by 10 + 2*Combat Art Level percent and 15 + 3*Combat Art Level percent with Aggression.

Retaliation stats:

CA level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 30 50
Reflect, +%: 20.1 21.2 22.6 23.7 24.8 26 27.1 28.1 29.1 30.1 31.1 32 32.9 33.7 45 55

See Also

Gallery