Difference between revisions of "Sacred 2:Deathly Spears"

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{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/03.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/03.gif
|Long spears will sprout from the Temple Guardian’s body in order to protect him from attacks within range. This Combat Art does melee range AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. Can be modded with WIDD/Knockback, Open Wounds and other mods (including an additional hit). Higher levels of Deathly Spears give multiple hits.  
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|Spears burst from the Temple Guardian's body and hit all opponents within their range. This Combat Art does melee range AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. Higher levels of Deathly Spears give multiple hits.  
 
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
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{|width="100%"
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|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* Damage (100% [[Sacred 2:Physical|Physical]]): 21-21
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* [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]]
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.0 seconds
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* Range: 2.5 meters
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Batter ''' - [[Sacred 2: Chance to knock back opponents|Chance for knockback]]. (50% + 1% per CA level chance)
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* '''Batter ''' - Signficant [[Sacred 2: Chance to knock back opponents|chance to knock back]] nearby enemies. (50% + 1% per CA level chance)
* '''Gore ''' - [[Sacred 2: Damage of enraged players|Increased damage when Temple Guardian is wounded]]. (80% + 4% per Combat Art level, max at 25% life)
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* '''Gore ''' - [[Sacred 2: Damage of enraged players|Temple Guardian deals more damage when hurt]]. (80% + 4% per Combat Art level, max at 25% life)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Singe ''' - Adds [[Sacred 2:Fire|Fire]] damage. (34.7% from base damage, [[Sacred 2: Damage Types|damage type]] fire)
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* '''Singe ''' - Deathly Spears inflict additional [[Sacred 2:Fire|Fire]] damage. (34.7% from base damage, [[Sacred 2: Damage Types|damage type]] fire)
* '''Occult ''' - Adds [[Sacred 2:Magic|Magic]] damage. (34.7% from base damage, damage type magic)
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* '''Occult ''' - Deathly Spears inflict additional  [[Sacred 2:Magic|Magic]] damage. (34.7% from base damage, damage type magic)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Jab ''' - Adds an additional attacks (Jab will add 1 extra attack at Combat Art level 1-15 a player will receive 2 waves, at Combat Art level 16 Deadly Spears will have 3 waves, at Combat Art level 42 with Jab a player will receive 4 waves of spikes and continues to add extra attacks every 20 Combat Art levels after level 42.)
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* '''Jab ''' - Spears strike repeatedly.  (Adds additional attacks - at Combat Art level 1-15 a player will receive 2 waves, at Combat Art level 16 Deathly Spears will have 3 waves, at Combat Art level 42 a player will receive 4 waves of spikes and Jab continues to add extra attacks every 20 Combat Art levels after level 42.)
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* '''Wounding ''' - Considerable [[Sacred 2: Chance to inflict Open Wounds|chance to cause an open wound]] ([[Sacred 2:Damage over Time|damage over time]]). (35% + 0.2% per Combat Art level chance)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|boq5h2aOcPQ|400}}|center|Deathly Spears without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
  
* '''Wounding ''' - [[Sacred 2: Chance to inflict Open Wounds|Chance of causing an open wound]]/bleeding damage over time. (35% + 0.2% per Combat Art level chance)
 
 
|}
 
|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
==Skills==
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]] and chance for critical hits, and allows for modification points.
The following skills will affect this combat art:
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* [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]]
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* [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Sacred 2:Tactics Lore|Tactics Lore]]
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* [[Sacred 2:Concentration|Concentration]]
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
* [[Sacred 2:Combat Discipline|Combat Discipline]]
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* Sword/Hafted weapons(increases cast speed)
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
* Damage modified by Intelligence (on console version)
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage (skill is available with [[Sacred 2:Community Patch|CM Patch]] only).
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* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Temple Guardian is wielding an axe) - will increase the [[Sacred 2:Casting Speed|casting speed]].
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Deathly Spears: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]], [[Sacred 2:Chance for Burn|Burning]] (if '''Singe''' mod is taken) and [[Sacred 2:Chance for Weaken|Weaken]] (if '''Occult''' mod is taken).
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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* [[Sacred 2:Intelligence|Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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* [[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Deathly Spears makes an excellent area of effect attack(AoE).  It can be used in combos with [[Sacred 2:Fiery Ember|Fiery Ember]], [[Sacred 2:Icy Evanescence|Icy Evanescence]] and [[Sacred 2:Charged Grid|Charged Grid]].  The Jab mod will increase its effectiveness as an AoE attack as well as a single target boss attack.  The extra waves of jab can continue to go off after a player has cast deadly spears and may use other Combat Arts while it is in effect.
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*Deathly Spears makes an excellent area of effect attack (AoE).  It can be used in [[Sacred 2:Combo|combos]] with [[Sacred 2:Fiery Ember|Fiery Ember]], [[Sacred 2:Icy Evanescence|Icy Evanescence]] and [[Sacred 2:Charged Grid|Charged Grid]].   
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*Bronze mod '''Batter''' is more defensive, as it will knock back enemies out of melee range.  Note, however, that this will momentarily knock enemies safely out of range of subsequent waves of spikes, slightly decreasing the damage potential.  '''Gore''' is the more offensive choice, for a Temple Guardian that expects to stay in the thick of battle and take damage.
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*The '''Jab''' Gold mod will increase its effectiveness as an AoE attack as well as a single target [[Sacred 2:Boss|boss]] attack.  The extra waves of Jab can continue to go off after the Temple Guardian has cast Deathly Spears, so he may use other Combat Arts while it is in effect.  Eventually Jab will add so many waves of spikes, the Temple Guardian will be able to have multiple castings of Deathly Spears going simultaneously.
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*Note that, like all combat arts in the '''Devout Guardian''' aspect, Deathly Spears uses weapon attack speed.  Even though the weapon itself isn't used for this CA, higher weapon speed = faster execution of Deathly Spears.  Therefore, taking a weapon lore skill is important to maximize the potential of Deathly Spears.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
 
*Can produce a high amount of damage
 
*Can produce a high amount of damage
*Deadly Spikes is considered an area of attack spell and can be used against "cloaked" mobs/players
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*Deathly Spears is considered an area of attack spell and can be used against "cloaked" mobs/players
 
*Great for both single target and multiple target encounters
 
*Great for both single target and multiple target encounters
*Deadly Spears is mostly [[Sacred 2:  Damage Types|elemental damage]] and will change according to the [[Sacred 2: Secondary Damage Effects| damage element]] placed in a player's main hand weapon
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'''Cons'''
Cons
 
 
*Must be at high levels to see good results
 
*Must be at high levels to see good results
*The Jab mod is almost a "must have" for this Combat Art which is the final gold mod, this can take time to reach since there are so many other important mods to take for the Temple guardian within the Devout Guardian aspect
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*The '''Jab''' mod is almost a "must-have" for this Combat Art which is the final gold mod, this can take time to reach since there are so many other important mods to take for the Temple guardian within the Devout Guardian aspect
  
 
== Stats Chart ==
 
== Stats Chart ==
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| 8.0s
 
| 8.0s
 
| 28-28
 
| 28-28
|}
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|boq5h2aOcPQ|400}}|center|Deathly Spears without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
 
|}
 
|}
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Temple Guardian|Temple Guardian]]
 
*[[Sacred 2:Temple Guardian|Temple Guardian]]
 +
*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
 
*[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
 
*[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
==Gallery==
 
==Gallery==
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|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:DeathlySpears.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[File:Deathly spears.jpg|x160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:Deathly Spears Mounted.jpg|x160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:DeathlySpears.jpg|x160px]]|none}}</center>
  
 
|}
 
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[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Latest revision as of 05:53, 9 January 2014

03.gif Spears burst from the Temple Guardian's body and hit all opponents within their range. This Combat Art does melee range AoE (Area of Effect) damage. Higher levels of Deathly Spears give multiple hits.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_01.png - Devout Guardian

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Singe - Deathly Spears inflict additional Fire damage. (34.7% from base damage, damage type fire)
  • Occult - Deathly Spears inflict additional Magic damage. (34.7% from base damage, damage type magic)

MODicons_08.gif Gold
  • Jab - Spears strike repeatedly. (Adds additional attacks - at Combat Art level 1-15 a player will receive 2 waves, at Combat Art level 16 Deathly Spears will have 3 waves, at Combat Art level 42 a player will receive 4 waves of spikes and Jab continues to add extra attacks every 20 Combat Art levels after level 42.)
Deathly Spears without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - increases damage and chance for critical hits, and allows for modification points.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Bronze mod Batter is more defensive, as it will knock back enemies out of melee range. Note, however, that this will momentarily knock enemies safely out of range of subsequent waves of spikes, slightly decreasing the damage potential. Gore is the more offensive choice, for a Temple Guardian that expects to stay in the thick of battle and take damage.
  • The Jab Gold mod will increase its effectiveness as an AoE attack as well as a single target boss attack. The extra waves of Jab can continue to go off after the Temple Guardian has cast Deathly Spears, so he may use other Combat Arts while it is in effect. Eventually Jab will add so many waves of spikes, the Temple Guardian will be able to have multiple castings of Deathly Spears going simultaneously.
  • Note that, like all combat arts in the Devout Guardian aspect, Deathly Spears uses weapon attack speed. Even though the weapon itself isn't used for this CA, higher weapon speed = faster execution of Deathly Spears. Therefore, taking a weapon lore skill is important to maximize the potential of Deathly Spears.

Pros and Cons

Pros

  • Can produce a high amount of damage
  • Deathly Spears is considered an area of attack spell and can be used against "cloaked" mobs/players
  • Great for both single target and multiple target encounters

Cons

  • Must be at high levels to see good results
  • The Jab mod is almost a "must-have" for this Combat Art which is the final gold mod, this can take time to reach since there are so many other important mods to take for the Temple guardian within the Devout Guardian aspect

Stats Chart

Level Regeneration Time Damage
1 6.0s 21-21
2 8.0s 28-28

See Also

Gallery