Difference between revisions of "Sacred 2:Runes of Protection"

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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/runes_of_protection.gif  
 
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A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
 
A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
 
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|width="80%"|
 
  
 
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Regeneration to all Combat Arts:+34.6%
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* [[Sacred 2:Armor|Resistance]] Bonus: 15 + 10 per CA level [[Sacred 2:Physical|Physical]]
* Physical Resistance Bonus: 15+10*level
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* [[Sacred 2:Block chance: Combat Arts|Block Chance Combat Arts]]: 22.1% +0.3% per CA level
* Block Chance Combat Arts: 25% +0.3%*level
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* [[Sacred 2:Chance to stun opponents|Chance to Stun]] the Target: 10% + 0.1% per CA level
* Chance to Stun the Target: 10%+0.1%*level
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* Stun effect pulse is 0.4 hits per second, and the stun radius is 4 meters around the Dragon Mage
* Defense value: 15%+3%*level
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* [[Sacred 2:Defense Value X%|Defense value]]: 15% + 3% per CA level
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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*Protection - Increases protection from physical damage. (8+5*level)
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*'''Protection''' - Increases protection from physical damage. (8 + 5 per CA level physical armor)
*Awe - Increases the chance to stun the target. (5%+0.1%*level)
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*'''Awe''' - Increases the chance to stun the target. (5.0% + 0.1% per CA level)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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*Protection - Increases protection from physical damage. (8+5*level)
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*'''Protection''' - Increases protection from physical damage. (8 + 5 per CA level physical armor)
*Stone Skin - Increased chance to block missiles. (25%+0.3%*level)
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*'''Stone Skin''' - Increased [[Sacred 2:Block chance: Projectiles|chance to block missiles]]. (25.0% + 0.3% per CA level)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
*Flux - Reduces the costs to keep up the runes. (-25%)
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*'''Flux''' - Reduces the costs to keep up the runes. (-25% to the regeneration penalty)
*Runes - Increases the chance to block spells. (25%+0.3%*level)
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*'''Runes''' - Increases the chance to block spells. (25.0% + 0.3% per CA level)
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|R9gX9sOeFGQ|400}}|center|'''Runes of Protection without Modifications'''}}
 
|}
 
|}
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__NOTOC__
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<BR CLEAR=right>
  
 +
|}
 
==Skills and Attributes==
 
==Skills and Attributes==
The following skills will affect this combat art:
+
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* Mentalism Lore - improves damage, critical chance and casting speed
+
 
* Mentalism Focus - improves regeneration time and maximum combat art levels
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* [[Sacred 2:Mentalism Lore|Mentalism Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], increases the Physical Armor value, allows for modification points.
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
+
 
* [[Sacred 2:Stamina |Stamina]] reduces regeneration time as usual.
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* [[Sacred 2:Mentalism Focus|Mentalism Focus]] - reduces the [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty.
  
== Usage Strategies ==
+
* [[Sacred 2:Armor Lore|Armor Lore]] - will indirectly increase the Physical Resistance bonus by a percentage (after it is added to the player's other sources of armor).
  
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
  
== Combo Recommendations ==
+
== Usage Strategies ==
 +
* If the Dragon Mage has taken [[Sacred 2:Armor Lore|Armor Lore]] and/or [[Sacred 2:Mentalism Lore|Mentalism Lore]] then he will already have massive physical armor from this Combat Art even without needing to take either of the '''Protection''' mods.  Therefore they can be skipped if the Dragon Mage is mostly staying out of melee range.  If he does take the '''Protection''' mods, combining them with Armor Lore, Mentalism Lore, and [[Sacred 2:Toughness|Toughness]], he can achieve the highest physical armor values of any character in the game.
  
 +
* If using double or triple buffs the Dragon Mage may wish to take the gold mod '''Flux''' to keep regen times down.  A more focused or defensive mage may prefer the even further increased chance to block enemy spells with the '''Runes''' mod.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
*...
+
* Highly valuable defensive buff
*...
+
* Potential for colossal physical armor values
 +
* Blocks enemy combat arts and boosts defense, and stuns those that get too close
  
 
'''Cons'''
 
'''Cons'''
 +
* Like all Buffs, it's got a regeneration penalty
 
*...
 
*...
*...
 
 
  
 
== Stats Chart ==
 
== Stats Chart ==
  
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|Uo3R2bRITec|400}}|center|'''Runes of Protection without Modifications'''}}
 
{{s2frame|[[File:Dm runes buff.jpg|400px]]}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 +
*[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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==Gallery==
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{|
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|{{s2frame|[[File:Dm runes buff.jpg|x200px]]|none}}
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|{{s2frame|[[File:Runes of Protection Mounted.jpg|x200px]]|none}}
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|{{s2frame|[[File:Sacred2 IceandBlood Addon 03.jpg|x200px]]|none}}
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|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Latest revision as of 22:51, 8 January 2014

runes_of_protection.gif buffDMr.gif This Combat Art is a (Buff)

A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).

Aspect

DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Protection - Increases protection from physical damage. (8 + 5 per CA level physical armor)
  • Awe - Increases the chance to stun the target. (5.0% + 0.1% per CA level)

MODicons_10.gif Silver
  • Protection - Increases protection from physical damage. (8 + 5 per CA level physical armor)
  • Stone Skin - Increased chance to block missiles. (25.0% + 0.3% per CA level)

MODicons_08.gif Gold
  • Flux - Reduces the costs to keep up the runes. (-25% to the regeneration penalty)
  • Runes - Increases the chance to block spells. (25.0% + 0.3% per CA level)
Runes of Protection without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Armor Lore - will indirectly increase the Physical Resistance bonus by a percentage (after it is added to the player's other sources of armor).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • If the Dragon Mage has taken Armor Lore and/or Mentalism Lore then he will already have massive physical armor from this Combat Art even without needing to take either of the Protection mods. Therefore they can be skipped if the Dragon Mage is mostly staying out of melee range. If he does take the Protection mods, combining them with Armor Lore, Mentalism Lore, and Toughness, he can achieve the highest physical armor values of any character in the game.
  • If using double or triple buffs the Dragon Mage may wish to take the gold mod Flux to keep regen times down. A more focused or defensive mage may prefer the even further increased chance to block enemy spells with the Runes mod.

Pros and Cons

Pros

  • Highly valuable defensive buff
  • Potential for colossal physical armor values
  • Blocks enemy combat arts and boosts defense, and stuns those that get too close

Cons

  • Like all Buffs, it's got a regeneration penalty
  • ...

Stats Chart

See Also

Gallery