Difference between revisions of "Sacred 2:Inexorable Subjugation"
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* [[Sacred 2:Damage|Damage]] (100% [[Sacred 2:Magic|Magic]]): 17-17 | * [[Sacred 2:Damage|Damage]] (100% [[Sacred 2:Magic|Magic]]): 17-17 | ||
* Damage Frequency: 1.0 per second | * Damage Frequency: 1.0 per second | ||
+ | * Duration: 4.0 seconds | ||
* Opponent's Movement Speed: -33.2% | * Opponent's Movement Speed: -33.2% | ||
* Minion's Lifetime: 30.0 seconds | * Minion's Lifetime: 30.0 seconds | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
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|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
− | |||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
+ | |||
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
+ | |||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Inexorable Subjugation's magic damage. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
− | |||
== Usage Strategies == | == Usage Strategies == | ||
*Use to create a small army of minions | *Use to create a small army of minions | ||
+ | |||
*With [[Sacred 2:Regeneration per hit|Regen per Hit]] on a weapon, the Inquisitor can recharge this CA immediately, allowing quick creation of many minions | *With [[Sacred 2:Regeneration per hit|Regen per Hit]] on a weapon, the Inquisitor can recharge this CA immediately, allowing quick creation of many minions | ||
+ | |||
*If the Inquisitor is using the [[Sacred 2:Zealous Doppelganger|Doppelganger]] and doesn't want to get close to enemies, he can cast this CA on an enemy the Doppelganger is fighting. The enemy will be frozen in place, unable to fight back, suffering damage from both the magic beam and the Doppelganger, and when it dies it will join the Inquisitor as a minion. Repeat to quickly swell the ranks of followers. | *If the Inquisitor is using the [[Sacred 2:Zealous Doppelganger|Doppelganger]] and doesn't want to get close to enemies, he can cast this CA on an enemy the Doppelganger is fighting. The enemy will be frozen in place, unable to fight back, suffering damage from both the magic beam and the Doppelganger, and when it dies it will join the Inquisitor as a minion. Repeat to quickly swell the ranks of followers. | ||
+ | * Prior to the release of the Ice and Blood expansion, the Inquisitor could cast Inexorable Subjugation and then take other actions, such as movement, attack, or executing another combat art in a combo. In Ice and Blood this behavior became broken, and the Inquisitor became petrified for the duration of the spell, just like the enemy. This bug was fixed in the [[Sacred 2:Community Patch|Community Patch 1.60]]. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*The target enemy is frozen | *The target enemy is frozen | ||
*Large number of followers can kill for the Inquisitor and create a buffer between him and enemies if desired | *Large number of followers can kill for the Inquisitor and create a buffer between him and enemies if desired | ||
− | Cons | + | '''Cons''' |
− | * | + | *With Ice and Blood expansion, the Inquisitor can't move or attack while casting this spell (requires CM Patch to fix). |
*A single casting can rarely kill a champion on its own, so it will require softening them up with other attacks first | *A single casting can rarely kill a champion on its own, so it will require softening them up with other attacks first | ||
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== Stats Chart == | == Stats Chart == | ||
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{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
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| -33.7% | | -33.7% | ||
|} | |} | ||
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==See Also== | ==See Also== | ||
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==Gallery== | ==Gallery== | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Latest revision as of 00:32, 31 December 2017
This is a Spell Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Nefarious Netherworld Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Nefarious Netherworld Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Weaken (secondary damage effect) triggered by Inexorable Subjugation's magic damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Use to create a small army of minions
- With Regen per Hit on a weapon, the Inquisitor can recharge this CA immediately, allowing quick creation of many minions
- If the Inquisitor is using the Doppelganger and doesn't want to get close to enemies, he can cast this CA on an enemy the Doppelganger is fighting. The enemy will be frozen in place, unable to fight back, suffering damage from both the magic beam and the Doppelganger, and when it dies it will join the Inquisitor as a minion. Repeat to quickly swell the ranks of followers.
- Prior to the release of the Ice and Blood expansion, the Inquisitor could cast Inexorable Subjugation and then take other actions, such as movement, attack, or executing another combat art in a combo. In Ice and Blood this behavior became broken, and the Inquisitor became petrified for the duration of the spell, just like the enemy. This bug was fixed in the Community Patch 1.60.
Pros and Cons
Pros
- The target enemy is frozen
- Large number of followers can kill for the Inquisitor and create a buffer between him and enemies if desired
Cons
- With Ice and Blood expansion, the Inquisitor can't move or attack while casting this spell (requires CM Patch to fix).
- A single casting can rarely kill a champion on its own, so it will require softening them up with other attacks first
Stats Chart
Level | Regeneration Time | Damage | Damage Frequency | Opponent's Movement Speed |
---|---|---|---|---|
1 | 12.3s | 17-17 | 1.0/s | -33.2% |
2 | 16.3s | 24-24 | 1.0/s | -33.7% |
See Also
Gallery
Casting the Beam
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Casting the Beam 2
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Spectral Companion Created
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Subjugation
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Spectral Lizard Companions
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