Difference between revisions of "Sacred 2:Multiple Shot"
(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...") |
|||
Line 20: | Line 20: | ||
==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
* [[Sacred 2:Damage|Damage]]: 37-39 (Wielding starting bow) [[Sacred 2:Physical|Physical]] | * [[Sacred 2:Damage|Damage]]: 37-39 (Wielding starting bow) [[Sacred 2:Physical|Physical]] | ||
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]] | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | + | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level |
* Projectiles: 3 | * Projectiles: 3 | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7. | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.5 seconds |
|} | |} | ||
Line 29: | Line 29: | ||
{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | * '''Reload''' - Increases the number of projectiles | + | * '''Reload''' - Increases the number of projectiles gradually as Multiple Shot levels up. |
− | * '''Edged''' - Increases damage | + | * '''Edged''' - Increases the weapon damage inflicted by 20% + 0.1% per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Throwback''' - [[Sacred 2:Chance to knock back opponents| | + | * '''Throwback''' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knock back opponents]] (40% + 0.3% per level). |
− | * '''Wounding''' - | + | * '''Wounding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 20% + 0.2% per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Rotate''' - | + | * '''Rotate''' - Increases the attack radius from 90 to 180 degrees. |
− | * '''Maim''' - | + | * '''Maim''' - Adds a chance to inflict a [[Sacred 2:Chance to inflict Deadly Wounds|crushing blow]] that decreases the opponent's hitpoints by 20% for 10s (19.8% + 0.2% per level). |
|} | |} | ||
Line 85: | Line 85: | ||
== Usage Strategies == | == Usage Strategies == | ||
− | *'''Reload - Throwback - Rotate''' is an effective modification setup for handling large swarming mobs | + | *'''Reload''' will grant 8 projectiles at very high levels, Note however that it has no effect on melee weapons. |
− | *'''Edged - Wounding - Maim''' is useful for attacking large single targets with high hitpoints (bosses, dragons, etc.) | + | *'''Reload - Throwback - Rotate''' is an effective modification setup for handling large swarming mobs. |
+ | *'''Edged - Wounding - Maim''' is useful for attacking large single targets with high hitpoints (bosses, dragons, etc.). | ||
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 21:16, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Multiple Shot/Fend hit harder, also allows modification points.
- Huntress Talents Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Ranged Weapons) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
- Concentration - directly improves regeneration time
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Multiple Shot: Open Wounds
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves and wands
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- Reload will grant 8 projectiles at very high levels, Note however that it has no effect on melee weapons.
- Reload - Throwback - Rotate is an effective modification setup for handling large swarming mobs.
- Edged - Wounding - Maim is useful for attacking large single targets with high hitpoints (bosses, dragons, etc.).
Pros and Cons
Pros
- Blowpipes hit instantly, with life leech/energy leech, they are especially powerful
Cons
- Arrows can sometimes pass in-between foes without hitting them
Fend
When using a melee weapon, this combat art changes behavior from a multi-projectile attack to one that delivers simultaneous melee hits to surrounding enemies (Fend). The CA name and icon do not actually change, however.
Fend
| ||
Gallery
|
|