Difference between revisions of "Sacred 2:Whirlwind"
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* Hits all opponents in a 360 degree radius simultaneously | * Hits all opponents in a 360 degree radius simultaneously | ||
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]] | * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]] | ||
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 22% + 6% per level. |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]. | + | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 10 + 10 per level. |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.1 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] | + | * '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 20% + 0.2% per level. |
− | * '''Force''' - Whirlwind | + | * '''Force''' - Increases Whirlwind's weapon damage by 20% + 0.1% per level. |
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---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Knockback''' - | + | * '''Knockback''' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knock back opponents]] (30% + 0.3% per level). |
− | * '''Bleeding''' - Increases the chance for open wounds | + | * '''Bleeding''' - Increases the chance for open wounds by 24.7% + 0.3% per level. |
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---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Windmill''' - | + | * '''Windmill''' - Increases the chance for [[Sacred 2:Chance for critical hits|critical hits]] by 15.8% + 0.2% per level. |
− | * '''Accuracy''' - | + | * '''Accuracy''' - Increases the base attack rating of Whirlwind by 20 + 25 per level. |
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== Usage Strategies == | == Usage Strategies == | ||
− | * Ranged weapons will fire multiple projectiles in a 360 degree radius out from the Barbarian | + | * Ranged weapons and magic staves will fire multiple projectiles in a 360 degree radius out from the Barbarian. |
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== Pros and Cons == | == Pros and Cons == | ||
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'''Cons''' | '''Cons''' | ||
− | * | + | * Lower chance to hit than other weapon combat arts. |
==Gallery== | ==Gallery== |
Latest revision as of 19:00, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Whirlwind hit harder, and allows modification points.
- Berserk Combat Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Hafted Weapons when the Barbarian is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Whirlwind, based on the damage types on the equipped weapon.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- Ranged weapons and magic staves will fire multiple projectiles in a 360 degree radius out from the Barbarian.
Pros and Cons
Pros
- Hits all enemies around the Barbarian.
Cons
- Lower chance to hit than other weapon combat arts.
Gallery
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