Difference between revisions of "Sacred 2:Holy Freeze"

From SacredWiki
Jump to navigation Jump to search
(added video)
 
(4 intermediate revisions by the same user not shown)
Line 17: Line 17:
 
==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
 
* Hits per second: 0.5
 
* Hits per second: 0.5
* Boost to All [[Sacred 2:Ice|Ice]] [[Sacred 2:Damage|Damage]]: 50% + 2% level
+
* Boost to All [[Sacred 2:Ice|Cold]] [[Sacred 2:Damage|Damage]]: 50% + 2% level
* Slow Enemy [[Sacred 2:Run Speed|Movement Speed]], [[Sacred 2:Attack Speed|Attack Speed]] and [[Sacred 2:Casting Speed|Cast Speed]]: 40% + 1% per level
+
* Slow Enemy [[Sacred 2:Run Speed|Movement Speed]], [[Sacred 2:Attack Speed|Attack Speed]] and [[Sacred 2:Casting Speed|Cast Speed]]: -29.0% + 0.5% per level
* Range: 10 meters
+
* Range: 5.7 meters
 
* Allies Benefit: 50%
 
* Allies Benefit: 50%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
Line 27: Line 27:
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Resist Cold''' - Bestows ice [[Sacred 2:Damage Mitigation|damage mitigation]] to the Paladin (20% + 0.2% per level).
+
* '''Resist Cold''' - Adds cold [[Sacred 2:Damage Mitigation|damage mitigation]] for the Paladin (20% + 0.2% per level).
 
* '''Defiance''' - Increases the Paladin's [[Sacred 2:Defense Value X%|defense rating]] by 30% + 10% per level.
 
* '''Defiance''' - Increases the Paladin's [[Sacred 2:Defense Value X%|defense rating]] by 30% + 10% per level.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Frost Field''' - Increases the [[Sacred 2:Combat art range|range]] of Holy Freeze by 2.5 meters.
+
* '''Frost Field''' - Increases the [[Sacred 2:Combat art range|range]] of Holy Freeze by 25%.
* '''Congeal''' - Adds a chance for Holy Freeze to [[Sacred 2:Chance to stun opponents|stun enemies]] (15% + 0.1% per level).
+
* '''Congeal''' - Adds a chance for Holy Freeze to [[Sacred 2:Chance to stun opponents|stun opponents]] (15% + 0.1% per level).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Insulate''' - Reduces the regeneration penalty of Holy Freeze by 25%.
+
* '''Insulate''' - Decreases the regeneration penalty of Holy Freeze by 25%.
* '''Icicles''' - Further increases all ice damage by 50% + 2% per level.
+
* '''Icicles''' - Further increases all inflicted cold damage by 50% + 2% per level.
 
|}
 
|}
  
Line 69: Line 69:
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* Hits enemies in pulses and also boosts any ice damage (weapon or spell) that the Paladin or party members may be inflicting.
+
* Hits enemies in pulses and also boosts any cold damage (weapon or spell) that the Paladin or party members may be inflicting. Useful with a weapon socketed with a jewel of frost.
  
* Holy Freeze does not cause any damage, but the freezing effect cannot be resisted.  Enemy total speed is decreased for 6 seconds, and the buff will constantly reapply its effects.
+
* Holy Freeze does not cause any damage, but the freezing effect cannot be resisted.  Enemy total speed is decreased for 6 seconds, and the buff will constantly reapply its effects every few seconds.
  
* Ice damage mitigation from '''Resist Cold''' stacks with other sources of damage mitigation and can eventually reach 100% (ice immunity).
+
* Cold damage mitigation from '''Resist Cold''' can reach up to 60% at max level. This in turn can stack with other sources of damage mitigation and can eventually reach 100% (cold immunity).
  
* Holy Freeze can affect allies.  Read the [https://drive.google.com/file/d/0BwXXP3Exg5v4Vy0zV3ptUXFickE/view Note About Party Buffs] to learn how to avoid a glitch in the base game where buff effects stack infinitely upward.
+
* '''Frost Field''' mod and Combat Art Range +X% can be combined to expand the radius to hit as many enemies as possible.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
* Boosts the Paladin's ice weapon damage
+
* Boosts the Paladin's cold weapon damage
 
* Freezing effect can't be resisted by enemies
 
* Freezing effect can't be resisted by enemies
* Useful for ice-wielding party members
+
* Useful for cold-wielding party members
  
 
'''Cons'''
 
'''Cons'''
 
* Doesn't cause any damage
 
* Doesn't cause any damage
 
* Can't be used with Holy Fire
 
* Can't be used with Holy Fire
* During multiplayer, Paladin must turn off buff before teleporting to party members or reassembling the party, and recast it afterward (to avoid glitching party stats).  
+
* '''Known Bug''': [[Sacred 2:Holy Shield|Holy Shield]] when it expires will deactivate Holy Freeze, requiring a recast of the buff. No known solution yet.
  
 
== Gallery ==
 
== Gallery ==

Latest revision as of 23:11, 4 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Holy_freeze.png Holy_freeze_small.png This Combat Art is a (Buff)

Using this aura, the Paladin causes the temperature of the air around her to drop drastically, freezing the flesh of her enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned. Holy Freeze cannot be used in conjunction with Holy Fire.

Aspect

Blesseddefense.png - Blessed Defense

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Resist Cold - Adds cold damage mitigation for the Paladin (20% + 0.2% per level).
  • Defiance - Increases the Paladin's defense rating by 30% + 10% per level.

MODicons_10.gif Silver
  • Frost Field - Increases the range of Holy Freeze by 25%.
  • Congeal - Adds a chance for Holy Freeze to stun opponents (15% + 0.1% per level).

MODicons_08.gif Gold
  • Insulate - Decreases the regeneration penalty of Holy Freeze by 25%.
  • Icicles - Further increases all inflicted cold damage by 50% + 2% per level.
Holy Freeze


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty.

Usage Strategies

  • Hits enemies in pulses and also boosts any cold damage (weapon or spell) that the Paladin or party members may be inflicting. Useful with a weapon socketed with a jewel of frost.
  • Holy Freeze does not cause any damage, but the freezing effect cannot be resisted. Enemy total speed is decreased for 6 seconds, and the buff will constantly reapply its effects every few seconds.
  • Cold damage mitigation from Resist Cold can reach up to 60% at max level. This in turn can stack with other sources of damage mitigation and can eventually reach 100% (cold immunity).
  • Frost Field mod and Combat Art Range +X% can be combined to expand the radius to hit as many enemies as possible.

Pros and Cons

Pros

  • Boosts the Paladin's cold weapon damage
  • Freezing effect can't be resisted by enemies
  • Useful for cold-wielding party members

Cons

  • Doesn't cause any damage
  • Can't be used with Holy Fire
  • Known Bug: Holy Shield when it expires will deactivate Holy Freeze, requiring a recast of the buff. No known solution yet.

Gallery