Difference between revisions of "Sacred 2:Combat Modules CC10"
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<u>'''Set name:'''</u> '''Combat Modules CC10''' | <u>'''Set name:'''</u> '''Combat Modules CC10''' | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_01.png This set focuses on the Temple Guardian's aspect '''[[Sacred 2:Devout Guardian|Devout Guardian]]''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_01.png This set focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Devout Guardian|Devout Guardian]]''' |
<u>'''Set Item Names:'''</u> | <u>'''Set Item Names:'''</u> | ||
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== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == | == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == | ||
− | *[[Sacred 2:Battle Extension|Battle Extension]] (Helm) | + | *[[Sacred 2:Battle Extension|Battle Extension]] (Helm, Legs) |
*[[Sacred 2:Deathly Spears|Deathly Spears]] (Shoulders) | *[[Sacred 2:Deathly Spears|Deathly Spears]] (Shoulders) | ||
*[[Sacred 2:Dedicated Blow|Dedicated Blow]] (Arm) | *[[Sacred 2:Dedicated Blow|Dedicated Blow]] (Arm) | ||
*[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] (Battery, Belt) | *[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] (Battery, Belt) | ||
− | |||
*[[Sacred 2:Combat Alert|Combat Alert]] [Chest) | *[[Sacred 2:Combat Alert|Combat Alert]] [Chest) | ||
== Bonus to [[Sacred 2:Skills|Skills]] == | == Bonus to [[Sacred 2:Skills|Skills]] == | ||
− | *[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] (Shoulders | + | *[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] (Shoulders, Boots) |
− | |||
== Bonus to [[Sacred 2:Attributes|Attributes]] == | == Bonus to [[Sacred 2:Attributes|Attributes]] == | ||
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== [[Sacred 2:Item Modifiers|Item Modifiers]] == | == [[Sacred 2:Item Modifiers|Item Modifiers]] == | ||
− | *[[Sacred 2:Regeneration Time: | + | *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Devout Guardian|Devout Guardian]] (Helm) |
*[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Helm) | *[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Helm) | ||
− | *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] ( | + | *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Chest, Shoulders) |
− | *[[Sacred 2: | + | *[[Sacred 2:Max. Hitpoints|Max. Hitpoints]] (Chest) |
− | *[[Sacred 2:Damage|Damage]] (Arm) | + | *[[Sacred 2:Damage|Damage]] (Arm, Battery) |
*[[Sacred 2:Attack Value|Attack Value]] (Arm) | *[[Sacred 2:Attack Value|Attack Value]] (Arm) | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Battery) |
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt) | *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt) | ||
+ | *[[Sacred 2:Shield Regeneration|Shield Regeneration]] (Belt) | ||
*[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs) | *[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs) | ||
*[[Sacred 2:Attack Speed|Attack Speed]] (Legs) | *[[Sacred 2:Attack Speed|Attack Speed]] (Legs) | ||
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* Combat Modules CC10 uses a unique variant skin of the Temple Guardian's [[Sacred 2:Temple Guardian Punisher Set|Punisher standard armor]]. | * Combat Modules CC10 uses a unique variant skin of the Temple Guardian's [[Sacred 2:Temple Guardian Punisher Set|Punisher standard armor]]. | ||
− | * This set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times. | + | * This set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times. This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian's melee powers. |
== The Set Bonuses == | == The Set Bonuses == | ||
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|class="cellborderth" width="65px"| Niobium | |class="cellborderth" width="65px"| Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"| | + | |class="cellborderlc" align="left"|[[Sacred 2:All Skills|All Skills]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| +4 | + | |class="cellborder"| + 4 |
− | |||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 13 | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"| | + | |class="cellborderlc" align="left"|[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Devout Guardian|Devout Guardian]] |
|class="cellborder"| 5 | |class="cellborder"| 5 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| -14.7% | + | |class="cellborder"| - 14.7 % |
− | |||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| - 25.6 % | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Aspect: Devout Guardian | + | |class="cellborderlc" align="left"|[[Sacred 2:Devout Guardian|Aspect: Devout Guardian]] |
|class="cellborder"| 7 | |class="cellborder"| 7 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| +4 | + | |class="cellborder"| + 4 |
− | |||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 14 | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Leech Life from Opponents | + | |class="cellborderlc" align="left"|[[Sacred 2:Leech life from opponents|Leech Life from Opponents]] |
|class="cellborder"| 8 | |class="cellborder"| 8 | ||
|class="cellborder"| | |class="cellborder"| | ||
− | |class="cellborder"| 1.2% | + | |class="cellborder"| + 1.2 % |
− | |||
|class="cellborder"| | |class="cellborder"| | ||
|class="cellborder"| | |class="cellborder"| | ||
+ | |class="cellborder"| + 2.5 % | ||
|} | |} | ||
Latest revision as of 07:05, 14 January 2017
Technical DataClass: Temple Guardian Set name: Combat Modules CC10 This set focuses on the Temple Guardian's aspect: Devout Guardian Set Item Names:
Available Sockets: Bonus to Combat Arts
Bonus to Skills
Bonus to Attributes
Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also |
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