Difference between revisions of "Sacred 2:Combat Modules CC10"

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(filled in missing modifiers, set bonus values)
 
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<u>'''Set name:'''</u> '''Combat Modules CC10'''
 
<u>'''Set name:'''</u> '''Combat Modules CC10'''
  
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_01.png This set focuses on the Temple Guardian's aspect '''[[Sacred 2:Devout Guardian|Devout Guardian]]'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_01.png This set focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Devout Guardian|Devout Guardian]]'''
  
 
<u>'''Set Item Names:'''</u>
 
<u>'''Set Item Names:'''</u>
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*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Chest, Shoulders)
 
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Chest, Shoulders)
 
*[[Sacred 2:Max. Hitpoints|Max. Hitpoints]] (Chest)
 
*[[Sacred 2:Max. Hitpoints|Max. Hitpoints]] (Chest)
*[[Sacred 2:Damage|Damage]] (Arm)
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*[[Sacred 2:Damage|Damage]] (Arm, Battery)
*[[Sacred 2:Attack Value|Attack Value]] (Arm, Battery)
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*[[Sacred 2:Attack Value|Attack Value]] (Arm)
 
*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Battery)
 
*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Battery)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
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* Combat Modules CC10 uses a unique variant skin of the Temple Guardian's [[Sacred 2:Temple Guardian Punisher Set|Punisher standard armor]].
 
* Combat Modules CC10 uses a unique variant skin of the Temple Guardian's [[Sacred 2:Temple Guardian Punisher Set|Punisher standard armor]].
  
* This set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times.  It also offers many premium melee bonuses.
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* This set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times.  This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian's melee powers.
  
 
== The Set Bonuses ==
 
== The Set Bonuses ==

Latest revision as of 07:05, 14 January 2017

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Technical Data

Class: Temple Guardian

Set name: Combat Modules CC10

TG_Asp_01.png This set focuses on the Temple Guardian's aspect: Devout Guardian

Set Item Names:

Available Sockets:

  • Material.png 1 Material
  • Silver.png 8 Silver
  • Gold.png 8 Gold

Armor Resistances:

Bonus to Combat Arts

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • This set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times. This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian's melee powers.

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
All Skills 3 + 4 + 13
Regeneration Time: Devout Guardian 5 - 14.7 % - 25.6 %
Aspect: Devout Guardian 7 + 4 + 14
Leech Life from Opponents 8 + 1.2 % + 2.5 %

Combat modules set bonus.jpg

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 15 and drop every 15 levels afterward.

See Also

combat.gif