Difference between revisions of "Sacred:Dwarf Combat Arts/Charts"

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|class="cellborderlc" align="left"|{{sdwa}}
 
|class="cellborderlc" align="left"|{{sdwa}}
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:fire.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:fire.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:magic.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:magic.gif]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]]
 
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]]
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|class="cellborderlc" align="left"|{{sdwhb}}
 
|class="cellborderlc" align="left"|{{sdwhb}}
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:fire.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:fire.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:magic.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:magic.gif]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]]
 
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]]
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sdwr}}
 
|class="cellborderlc" align="left"|{{sdwr}}
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:physical.gif]] [[Image:fire.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:physical.gif]] [[Image:fire.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:fire.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:fire.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:magic.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:magic.gif]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]]
 
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]]
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sdwv}}
 
|class="cellborderlc" align="left"|{{sdwv}}
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:physical.gif]] [[Image:fire.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:physical.gif]] [[Image:fire.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:fire.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:fire.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:magic.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:magic.gif]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]]
 
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]]
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|class="cellborderlc" align="left"|{{sdww}}
 
|class="cellborderlc" align="left"|{{sdww}}
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
 
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:poison.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:fire.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:fire.gif]]
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:magic.gif]]
+
|class="cellborder" style="background:#DFC48B;"| Base<br />[[Image:magic.gif]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]]
 
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]]
 
|class="cellborder" style="background:#DFDAA7;"| [[Image:physical.gif]]
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|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#DFDAA7;padding: 4px;"> <u>While Dwarven Steel CA is active</u> <br />Indirectly affects damage by reducing enemies resistance to damage from physical element attacks.</div>
 
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#DFDAA7;padding: 4px;"> <u>While Dwarven Steel CA is active</u> <br />Indirectly affects damage by reducing enemies resistance to damage from physical element attacks.</div>
 
|-
 
|-
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#d4c5a4;padding: 2px;"><u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.</div>
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#DFC48B;padding: 2px;"><u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.</div>
 
|-
 
|-
 
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>
 
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>

Revision as of 00:53, 9 May 2008

Regeneration

Check.png = Affects CA/Tech Regeneration Increases Level
Attributes Skills Item Mods
CA/Tech Physical Regen Concen-
tration
Dwarven Lore Weapon Tech RSM + To All CA's
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png . Check.png Check.png Check.png Check.png
Check.png . Check.png Check.png Check.png .
Check.png . Check.png Check.png Check.png .
Check.png . Check.png Check.png Check.png .
Check.png . Check.png Check.png Check.png Check.png
Check.png . Check.png Check.png Check.png .
Check.png . Check.png Check.png Check.png .
Check.png . Check.png Check.png Check.png Check.png

Damage

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Tech Attributes Skills CA
Str Endur Char Dex Ment Weapon
Lore
Dwarven
Steel
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Base
Fire.gif
Base
Magic.gif
Check.png Physical.gif
. . . . . . .
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Base
Fire.gif
Base
Magic.gif
Check.png Physical.gif
Base
Physical.gif Fire.gif
Base
Poison.gif
Base
Poison.gif
Base
Fire.gif
Base
Magic.gif
Check.png Physical.gif
Base
Physical.gif Fire.gif
Base
Poison.gif
Base
Poison.gif
Base
Fire.gif
Base
Magic.gif
Check.png Physical.gif
. . . . . . .
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Base
Fire.gif
Base
Magic.gif
Check.png Physical.gif
Check.png . . Check.png . Check.png Physical.gif
. . . . . . .
. . . . . . .
. . . . . . .
Check.png . . Check.png . Check.png .
. . . . . . .
Check.png . . . . Check.png Physical.gif
Check.png . . Check.png . Check.png Physical.gif
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
While Dwarven Steel CA is active
Indirectly affects damage by reducing enemies resistance to damage from physical element attacks.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Strength
For melee damage Strength will affect base physical damage.

strength will affect ranged dmg if:

  • attribute points are assigned to Strength
  • an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier

strength will not affect ranged dmg if:

  • Strength is increased from equipment

Item Dmg Mods

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Tech Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Check.png Check.png . .
. . . . . . .
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Check.png Check.png . .
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Check.png Check.png . .
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Check.png Check.png . .
. . . . . . .
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Check.png Check.png . .
. . Physical.gif Check.png Check.png . .
. . . . . . .
Physical.gif Physical.gif Physical.gif Physical.gif Physical.gif . .
. . . . . . .
. . Fire.gif Check.png Check.png . .
. . . . . . .
. . Physical.gif Fire.gif Check.png Check.png . .
. . Physical.gif Fire.gif Check.png Check.png . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%