Difference between revisions of "Sacred 2:Dashing Alacrity"

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==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
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==Innate Abilities (Lvl 1)==
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* '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus.  See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example.  Basic starter tips are welcome here.'''
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*...
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== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Bloodlust''' - Further increases attack speed. (10% + 0.3% per CA level)
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* '''Bloodlust''' - Further increases [[Sacred 2:Attack Speed|attack speed]]. (10% + 0.3% per CA level)
* '''Sprout''' - Further increases run speed. (10% + 0.3% per CA level)
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* '''Sprout''' - Further increases [[Sacred 2:Run Speed|run speed]]. (10% + 0.3% per CA level)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Reprisal''' - Increases the seraphim's damage output when she is injured. (50% + 2.5% per CA level increase (max damage at 25% health))
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* '''Reprisal''' - Increases the seraphim's [[Sacred 2:Damage of enraged players|damage output when she is injured]]. (50% + 2.5% per CA level increase (max damage at 25% health))
 
* '''Delay''' - Increase the duration of Dashing Alacrity. (50% increase)
 
* '''Delay''' - Increase the duration of Dashing Alacrity. (50% increase)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Ardor''' - Decreases the regeneration time of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-Lvl 1, ~18% at CA-Lvl 10, ~23% at CA-Lvl 50)
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* '''Ardor''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-Lvl 1, ~18% at CA-Lvl 10, ~23% at CA-Lvl 50)
* '''Impatience''' - Reduces the cooldown of Dashing Alacrity. (33.3% decrease)
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* '''Impatience''' - Reduces the [[Sacred 2:Cooldown|cooldown]] of Dashing Alacrity. (33.3% decrease)
 
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==Skills==
 
==Skills==
 
The following skills will affect this combat art:
 
The following skills will affect this combat art:
* Exalted Warrior Focus reduces regeneration time for this combat art and allows for higher levels without penalties.
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modifications to this combat art.
* Both Exalted Warrior Focus and Tactics Lore allow for modifications to this combat art.
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* [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
The Impatience modification decreases the cooldown to 40 seconds, and does not scale.
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*The Impatience modification decreases the cooldown to 40 seconds, and does not scale. The Delay modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration begins to exceed the cooldown at CA level 75.  At this point, it becomes practical to maintain Dashing Alacrity continuously.
The Delay modification extends duration based on the Combat Art level.
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*Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often.
With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration begins to exceed the cooldown at CA level 75.  At this point, it becomes practical to maintain Dashing Alacrity continuously.
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*Makes a good combo with [[Sacred 2:Divine Protection|Divine Protection]] when both are modded for equal regeneration time.
 
 
Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often.
 
 
 
 
 
Makes a good combo with [http://www.sacredwiki.org/index.php5/Sacred_2:Divine_Protection Divine Protection] when both are modded for equal regeneration time.
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 21:41, 23 October 2013

Sera_4.gif Temporarily increases run and attack speed. The art also grants resistance against root-based spells. It will always break existing roots.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1)

  • Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See Blazing Tempest for an example. Basic starter tips are welcome here.
  • ...

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Bloodlust - Further increases attack speed. (10% + 0.3% per CA level)
  • Sprout - Further increases run speed. (10% + 0.3% per CA level)

MODicons_10.gif Silver
  • Reprisal - Increases the seraphim's damage output when she is injured. (50% + 2.5% per CA level increase (max damage at 25% health))
  • Delay - Increase the duration of Dashing Alacrity. (50% increase)

MODicons_08.gif Gold
  • Ardor - Decreases the regeneration time of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-Lvl 1, ~18% at CA-Lvl 10, ~23% at CA-Lvl 50)
  • Impatience - Reduces the cooldown of Dashing Alacrity. (33.3% decrease)

Skills

The following skills will affect this combat art:

Usage Strategies

  • The Impatience modification decreases the cooldown to 40 seconds, and does not scale. The Delay modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration begins to exceed the cooldown at CA level 75. At this point, it becomes practical to maintain Dashing Alacrity continuously.
  • Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often.
  • Makes a good combo with Divine Protection when both are modded for equal regeneration time.

Pros and Cons

Pros

  • Increases attack, casting and run speed by a large amount, which at early levels especially is very useful
  • Allows the player to neglect certain stats on gear like run speed, attack speed or casting speed.

Cons

  • Has to be recast alot to maintain optimal effect.

Stats Chart

  • Duration is 20 + 0.01*CA-Lvl seconds and 30 + 0.02*CA-Lvl seconds with Delay.
  • The chance to block rooting spells is ~20% and increases with each CA level.
  • Attack speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with Bloodlust.
  • Run speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with Sprout.
Dashing Alacrity without Modifications


See Also

Gallery