Difference between revisions of "Sacred 2:Dust Devil"

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|The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also affect allies.  
 
|The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also affect allies.  
 
|}
 
|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* '''Please add in game tooltip info for this Combat Art from a Level 1 character with no equipment on and no Survival Bonus.  See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example. Basic starter tips are welcome here.'''
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* [[Sacred 2:Chance to evade|Evade Chance]]: 20.3% (+0.5% per CA level)
 +
* Duration: 15.1 seconds
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 45.0s + 1.0s = 46.0 seconds
 
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|
 
|
 
* '''Concealment''' - Increases evade chance inside the cloud. (10% + 0.2% per Combat Art level / +40% from base value)
 
* '''Concealment''' - Increases evade chance inside the cloud. (10% + 0.2% per Combat Art level / +40% from base value)
* '''Recondition''' - Significantly reduces recharge time. (50% + 1% per Combat Art level decrease)
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* '''Recondition''' - Significantly reduces recharge time (Cooldown). (-50% + 1% per Combat Art level decrease)
 
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|
 
|
 
* '''Elongate''' - Dust Devil lasts considerably longer. (53.3% increase)
 
* '''Elongate''' - Dust Devil lasts considerably longer. (53.3% increase)
* '''Spell Shield''' - Light protection from hostile spells. (20% + 1% per Combat Art level chance to block spells)
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* '''Spell Shield''' - Light protection from hostile spells. (20% + 1% per Combat Art level [[Sacred 2:Block chance: Combat Arts|chance to block combat arts]])
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Sanding''' - Slightly damages opponents inside the Dust Devil. (21 + 10.5 per Combat Art level physical damage(+damage modifiers))
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* '''Sanding''' - Slightly damages opponents inside the Dust Devil. (21 + 10.5 per Combat Art level [[Sacred 2:Physical|physical]] damage (+[[Sacred 2:Damage|damage]] modifiers))
* '''Spread''' - Increases circumference of Dust Devil significantly. (42.9% increase)
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* '''Spread''' - Increases circumference of Dust Devil significantly. (42.9% increase to [[Sacred 2:Area of Effect|Area of Effect]])
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|qKe6v3b9P38|400}}|center|Dust Devil without Modifications}}
 
|}
 
|}
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__NOTOC__
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<BR CLEAR=right>
  
==Skills==
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|}
The following skills will affect this combat art:
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==Skills and Attributes==
* [[Sacred 2:Intelligence |Intelligence]] will raise the damage from the gold Sanding mod
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]] and chance for critical hits for the gold "Sanding" modification, and allows for modification points.
* [[Sacred 2:Aspect Focus|Capricious Hunter Focus]] will decrease its regeneration
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* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise the damage from the gold Sanding mod
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of the gold "Sanding" modification and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the Combat Art adds to base damage.
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the "Sanding" damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage.
  
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
* [[Sacred 2:Intelligence|Intelligence]] will increase the "Sanding" damage and [[Sacred 2:Spell Intensity|spell intensity]]
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* [[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* Very effective defensive combat art right from the start that adds an evade chance to the dryad's stats while she remains in the cloud
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* Very effective defensive combat art right from the start that adds an evade chance to the Dryad's stats while she remains in the cloud
* Taking the bronze mod Recondition and the silver mod Elongate seem to be overkill on the regen reduction, as with just one of the two the cloud can be kept up almost all the time
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* Taking the bronze mod "Recondition" and the silver mod "Elongate" seem to be overkill on the regen reduction, as with just one of the two the cloud can be kept up almost all the time
* The Silver mod Spell Shield is very good at blocking incoming spells and enemy combat arts, making it useful against caster bosses
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* The Silver mod "Spell Shield" is very good at blocking incoming spells and enemy combat arts, making it useful against caster [[Sacred 2:Boss|bosses]]
 
* Also affects allies, so it can be used as a utility Combat Art to help boost the entire party's evade chance
 
* Also affects allies, so it can be used as a utility Combat Art to help boost the entire party's evade chance
  
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* Eventually can be kept up at all times
 
* Eventually can be kept up at all times
 
* Adds a very nice chance to evade chance for the dryad or any friendly character within range of the cloud
 
* Adds a very nice chance to evade chance for the dryad or any friendly character within range of the cloud
* Can be used to boost [[Sacred 2:Spell Resistance|Spell Resistance]] and [[Sacred 2:Willpower|Willpower]] through the silver Spell Shield option
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* Can be used to block enemy combat arts through silver "Spell Shield" option
* Can be turned into an offensive attack with the Sanding gold modification
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* Can be turned into an offensive attack with the "Sanding" gold modification
 
Cons
 
Cons
 
* Must stay within the range of the cloud for the effects to work on the character
 
* Must stay within the range of the cloud for the effects to work on the character
 
* After casting, the cloud does not move with the character so if the player needs to move somewhere else, another cloud must be cast
 
* After casting, the cloud does not move with the character so if the player needs to move somewhere else, another cloud must be cast
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 +
==Notes==
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*Dust Devil is one of only 3 Spell damage-based combat arts in the whole game that can have their damage boosted by Tactics Lore (the others are [[Sacred 2:Killing Spree|Killing Spree]] and [[Sacred 2:Belligerent Vault|Belligerent Vault]]).
  
 
== Stats Chart ==
 
== Stats Chart ==
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|qKe6v3b9P38|400}}|center|Dust Devil without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Dryad|Dryad]]
 
*[[Sacred 2:Dryad|Dryad]]
 +
*[[Sacred 2:Dryad Guides|Dryad Guides]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Revision as of 21:34, 21 December 2013

04.gif The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also affect allies.

This is a Spell Damage Based Combat Art.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Concealment - Increases evade chance inside the cloud. (10% + 0.2% per Combat Art level / +40% from base value)
  • Recondition - Significantly reduces recharge time (Cooldown). (-50% + 1% per Combat Art level decrease)

MODicons_10.gif Silver
  • Elongate - Dust Devil lasts considerably longer. (53.3% increase)
  • Spell Shield - Light protection from hostile spells. (20% + 1% per Combat Art level chance to block combat arts)

MODicons_08.gif Gold
  • Sanding - Slightly damages opponents inside the Dust Devil. (21 + 10.5 per Combat Art level physical damage (+damage modifiers))
  • Spread - Increases circumference of Dust Devil significantly. (42.9% increase to Area of Effect)
Dust Devil without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

Usage Strategies

  • Very effective defensive combat art right from the start that adds an evade chance to the Dryad's stats while she remains in the cloud
  • Taking the bronze mod "Recondition" and the silver mod "Elongate" seem to be overkill on the regen reduction, as with just one of the two the cloud can be kept up almost all the time
  • The Silver mod "Spell Shield" is very good at blocking incoming spells and enemy combat arts, making it useful against caster bosses
  • Also affects allies, so it can be used as a utility Combat Art to help boost the entire party's evade chance

Pros and Cons

Pros

  • Eventually can be kept up at all times
  • Adds a very nice chance to evade chance for the dryad or any friendly character within range of the cloud
  • Can be used to block enemy combat arts through silver "Spell Shield" option
  • Can be turned into an offensive attack with the "Sanding" gold modification

Cons

  • Must stay within the range of the cloud for the effects to work on the character
  • After casting, the cloud does not move with the character so if the player needs to move somewhere else, another cloud must be cast

Notes

  • Dust Devil is one of only 3 Spell damage-based combat arts in the whole game that can have their damage boosted by Tactics Lore (the others are Killing Spree and Belligerent Vault).

Stats Chart

See Also

Gallery