Difference between revisions of "Sacred 2:Dragon Magic"
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==See Also== | ==See Also== | ||
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+ | *[[Sacred 2:Aspects|Aspects]] | ||
*[[Sacred 2:Dragon Mage|Dragon Mage]] | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] |
Revision as of 09:30, 28 August 2013
Contents
Introduction: The Dragon Magus
This offensive aspect is intensely connected to the dragons. He can call them to his support and even turn himself into one.
Dragon Berserk
Turns into a Dragon Berserk. Attacks will extend the transformation time. Gives a bonus to damage, armor, attack and defense. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects.
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Dragon Form
Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects.
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Dragon Strike
Calls a dragon for aerial attacks (a dragon flies over and casts a massive fireball doing area of effect fire damage over time). |
Eternal Fire
Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire damage over time). |
Familiar (Buff)
This Combat Art is a (Buff) The Dragon Mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) |