Difference between revisions of "Sacred 2:Damage over time: Ice"
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This effect causes [[Sacred 2:Ice|Ice]] [[Sacred 2:Damage over Time|Damage over Time]]. It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]]. | This effect causes [[Sacred 2:Ice|Ice]] [[Sacred 2:Damage over Time|Damage over Time]]. It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]]. | ||
− | It is important to note that | + | It is important to note that [[Sacred 2:Armor|Armor]] cannot protect against Damage over Time: Ice. The most effective ways to resist this effect are to use a [[Sacred 2:Recovery Elixir|Recovery Elixir]] and look for the modifiers [[Sacred 2:Damage Mitigation|Damage Mitigation: Ice +X%]] and '''Damage Over Time: Ice -X%'''. |
==Combat Arts that Cause Damage Over Time: Ice== | ==Combat Arts that Cause Damage Over Time: Ice== |
Revision as of 23:15, 12 February 2014
This effect causes Ice Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is NOT caused by the Secondary Damage Effect of Ice known as Freeze.
It is important to note that Armor cannot protect against Damage over Time: Ice. The most effective ways to resist this effect are to use a Recovery Elixir and look for the modifiers Damage Mitigation: Ice +X% and Damage Over Time: Ice -X%.
Combat Arts that Cause Damage Over Time: Ice
Availability of Damage Over Time: Ice -X% as an Item Modifier
This modifier will reduce the amount of Ice damage over time the player suffers by a percentage.