Difference between revisions of "Sacred 2:Genesis Siderea"
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* [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +X% (Wings) | * [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +X% (Wings) | ||
* [[Sacred 2:Absorption Warding Energy|Absorption Warding Energy]] +X% (Wings) | * [[Sacred 2:Absorption Warding Energy|Absorption Warding Energy]] +X% (Wings) | ||
− | * [[Sacred 2:Shield Regeneration|Shield Regeneration]] | + | * [[Sacred 2:Shield Regeneration|Shield Regeneration]] +X% (Wings) |
− | * [[Sacred 2:Damage over Time|Damage over Time: All Types]] | + | * [[Sacred 2:Damage over Time|Damage over Time: All Types]] -X% (Helmet) |
* [[Sacred 2:Armor|Armor]] +X% (Helmet) | * [[Sacred 2:Armor|Armor]] +X% (Helmet) | ||
Revision as of 05:26, 8 January 2017
This page is about additional content added from the CM Patch.
The contents of this page are exclusive content found only by installing the Community Patch. |
Technical DataClass: Seraphim Set name: Genesis Siderea Set Item Names:
Available Sockets: Bonus to Combat Arts
Bonus to Skills
Bonus to AttributesItem Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also
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