Difference between revisions of "Sacred 2:Inquisitor Combat Arts"
m (Replaced 3rd paragraph with the combat art synposes from the International English instruction booklet; the old paragraph sounded more like something describing the Temple Guardian.) |
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[[Sacred 2:Aspects|'''Aspects''']] | [[Sacred 2:Aspects|'''Aspects''']] | ||
− | *Gruesome Inquisition | + | *[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] |
− | *Astute Supremacy | + | *[[Sacred 2:Astute Supremacy|Astute Supremacy]] |
− | |||
− | |||
+ | *[[Sacred 2:Nefarious Underworld|Nefarious Underworld]] | ||
== '''Gruesome Inquisition''' == | == '''Gruesome Inquisition''' == |
Revision as of 16:32, 18 March 2009
The Inquisitor is an offensive character. He is extremely self-opinionated and goes to extremes in his fights. He prefers brutal weapons and cannot equip shields. He favors close combat but he is also able to use ranged weapons. The Inquisitor wanders Ancaria pursuing purely selfish goals. Therefore, he may only follow the path of shadow.
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Death Follows Him
The Inquisitor is to the power of Darkness what the Seraphim are to the powers of Light. The combat arts of his aspects Gruesome Inquisition, Astute Supremacy and Nefarious Netherworld, for example Callous Execution, speak for the mindset of the Inquisitor. Just like his counterpart - the Seraphim - he is a versatile character, but specializing in the aspect Nefarious Netherworld requires an experienced player, as the Inquisitor will not even stop short of utilizing the dead for his purposes.
Gruesome Inquisition
The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them. |
Callous Execution
Powerful blow or stab that will inflict heavy damage on an opponent. |
Ruthless Mutilation
A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. |
Mortifying Pillory
The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage. |
Frenetic Fervor
Increases attack speed and maximum attack value for a brief period of time. |
Purifying Chastisement (Buff)
Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold. |
Astute Supremacy
The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them! |
Levin Array
Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. |
Clustering Maelstrom
Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision. |
Raving Thrust
An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage. |
Zealous Doppelganger
Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only). |
Reverse Polarity (Buff)
While active, this aura grants a chance to reflect ranged damage back to its source. |
Nefarious Underworld
The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death. |
Dislodged Spirit
A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body. |
Paralyzing Dread
Slows down all attacks by opponents in the vicinity of the Inquisitor. |
Inexorable Subjugation
A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor. |
Eruptive Desecration
Causes corpses to explode, inflicting damage to nearby opponents. |
Soul Reaver (Buff)
The essences of fallen corpses will rise and surround the Inquisitor. Whenever a fresh soul is raised, the duration of their stay is reset. Each additional soul grants a bonus. |