Difference between revisions of "Sacred 2:Sinister Predator"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * Damage (100% Physical): 12-12 | + | * Damage (100% [[Sacred 2:Physical|Physical]]): 12-12 |
* Ranged Attack Speed: +15.0% | * Ranged Attack Speed: +15.0% | ||
* Ranged Attack Value: +25.0% | * Ranged Attack Value: +25.0% | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Eagle Eye''' - Increases the | + | * '''Eagle Eye''' - Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]]. (9.9% + 0.1% per Combat Art level chance) |
− | * '''Rapid Fire''' - Increases attack speed of ranged attacks. (7.4% + 0.1% per | + | * '''Rapid Fire''' - Increases [[Sacred 2:Attack Speed|attack speed ]] of ranged attacks. (7.4% + 0.1% per Combat Art level increase / +50% from base value) |
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Marked Shot''' - Adds a chance that opponents cannot evade or parry incoming shots. (20% + 0.1% per | + | * '''Marked Shot''' - Adds a chance that opponents cannot evade or parry incoming shots. (20% + 0.1% per Combat Art level chance) |
− | * '''Perforate''' - Chance that projectiles will pierce through their targets and continue on their flight path. (20% + 0.1% per | + | * '''Perforate''' - Chance that projectiles will pierce through their targets and continue on their flight path. (20% + 0.1% per Combat Art level chance) |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Hunting Focus''' - Decreases the regeneration time of the aspect Capricious Hunter. (30% + 1.5% per | + | * '''Hunting Focus''' - Decreases the regeneration time of the aspect Capricious Hunter. (30% + 1.5% per Combat Art level decrease) |
− | * '''Unflinching''' - Reduces the opponent's chance to deflect projectiles. (50% + 1% per | + | * '''Unflinching''' - Reduces the opponent's chance to deflect projectiles. (50% + 1% per Combat Art level decrease) |
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* Obviously a ranged character will benefit from this buff more with the bonus to attack speed and hit chance | * Obviously a ranged character will benefit from this buff more with the bonus to attack speed and hit chance | ||
* The Unflinching gold mod adds the "Opponent's chance to reflect ranged attacks -x%" modifier | * The Unflinching gold mod adds the "Opponent's chance to reflect ranged attacks -x%" modifier | ||
− | * The silver Marked Shot mod adds the "chance that opponent's cannot evade -x%" modifier | + | * The silver Marked Shot mod adds the "[[Sacred 2: Chance that opponents cannot evade attacks|chance that opponent's cannot evade]] -x%" modifier |
* With the Ice and Blood expansion, [[Sacred 2:Magic Staffs|Magic Staffs]] can be treated as "ranged" weapons, but note that the bonuses to Ranged Attack Speed and Ranged Attack Rating given by Sinister Predator do not apply to this form of attack | * With the Ice and Blood expansion, [[Sacred 2:Magic Staffs|Magic Staffs]] can be treated as "ranged" weapons, but note that the bonuses to Ranged Attack Speed and Ranged Attack Rating given by Sinister Predator do not apply to this form of attack | ||
Revision as of 02:09, 19 October 2011
Modifications
SkillsThe following skills will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats Chart
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