Difference between revisions of "Sacred 2:Dragon Magic"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/eternal_fire.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/eternal_fire.gif | ||
− | |Ignites an enemy & easily jumps over to nearby enemies (like [[Sacred 2:Viperish Disease|Viperish Disease]], but does fire | + | |Ignites an enemy & easily jumps over to nearby enemies (like [[Sacred 2:Viperish Disease|Viperish Disease]], but does fire damage over time). |
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Revision as of 07:07, 27 August 2013
Contents
Introduction
This offensive aspect is intensely connected to the dragons. He can call them to his support and even turn himself into one.
Dragon Berserk
Turns into a Dragon Berserk. Attacks will extend the transformation time. Gives a bonus to damage, armor, attack and defense. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects. A player cannot open containers, talk to NPCs or use merchants, smiths or runemasters while in this form.
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Dragon Form
Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects.
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Dragon Strike
Calls a dragon for aerial attacks (a dragon flies over and casts a massive fireball doing area of effect fire damage over time). |
Eternal Fire
Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire damage over time). |
Familiar (Buff)
This Combat Art is a (Buff) The Dragon Mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) |