Difference between revisions of "Sacred 2:Battle Stance"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example. Basic starter tips are welcome here.'''
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* [[Sacred 2:Attack Value|Attack Value]] +15.0%
*...
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* [[Sacred 2:Defense Value|Defense Value]] +15.0%
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* [[Sacred 2:Damage|Damage]] +12.0%
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45%
 
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|LJuP7EP03v4|400}}|center|Battle Stance without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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==Skills==
 
==Skills==
 
The following skills will affect this combat art:
 
The following skills will affect this combat art:
*  [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modifications to this combat art.
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*  [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the damage bonus, allows for modifications to this combat art.
 
* [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 
* [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art.
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art.
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Stamina|Stamina]] will lower the regeneration time penalty
  
 
== Usage Strategies ==
 
== Usage Strategies ==
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*Defense value is increased by 25 + 5*Combat Art - Level percent.
 
*Defense value is increased by 25 + 5*Combat Art - Level percent.
 
*Weapon damage modifier is increased by 10 + 2*Combat Art - Level percentage points.
 
*Weapon damage modifier is increased by 10 + 2*Combat Art - Level percentage points.
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|LJuP7EP03v4|400}}|center|Battle Stance without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
'''Retaliation stats:'''
 
'''Retaliation stats:'''

Revision as of 06:12, 29 October 2013

Sera_5.gif buffSEbs.gif This Combat Art is a (Buff)

Increases attack and defense values as well as weapon damage.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Premonition - Further increase attack value. (12.5% + 2.5% per Combat Art level increase)
  • Aggression - Further increases weapon damage output. (5% + 1% per Combat Art level increase)

MODicons_10.gif Silver
  • Drill - Reduces the energy cost of Battle Stance. ( If C is the Combat Art level, 100*(50 + C)/(1050 + C) percent reduced; ~5% at C = 1, ~6% at C = 10, ~9% at C = 50)
  • Flexibility - Chance to evade weapon attacks. (20% + 0.2% per Combat Art level chance)

MODicons_08.gif Gold
Battle Stance without Modifications


Skills

The following skills will affect this combat art:


The following attributes will affect this combat art:

  • Stamina will lower the regeneration time penalty

Usage Strategies

  • Permanent
  • Crucial for melee fighters.

Suggested Modification:

  • Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS)
  • Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.
  • Gold: Idol should be chosen if playing with others, Retaliation if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless

Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.

Pros and Cons

Pros

  • Increased overall combat skill
  • Permanent


Cons

  • Without Drill, the regeneration for all other Combat Arts will be significantly lengthened.

Stats Chart

  • Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with Premonition.
  • Defense value is increased by 25 + 5*Combat Art - Level percent.
  • Weapon damage modifier is increased by 10 + 2*Combat Art - Level percentage points.

Retaliation stats:

CA level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 30 50
Reflect, +%: 20.1 21.2 22.6 23.7 24.8 26 27.1 28.1 29.1 30.1 31.1 32 32.9 33.7 45 55

See Also

Gallery