Difference between revisions of "Sacred 2:Augmenting Guidon"

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|A stationary banner which increases defense and attack values for every party member within its range.  
 
|A stationary banner which increases defense and attack values for every party member within its range.  
 
|}
 
|}
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1)==
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* Provides a [[Sacred 2:Buff#temporary buff|temporary buff]] to the Shadow Warrior and all allied units within the [[Sacred 2:Area of Effect|area of effect]].
 +
* [[Sacred 2:Attack Value|Attack Value]]: +25
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* [[Sacred 2:Defense Value|Defense Value]]: +50
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* Duration: 15.1 seconds
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* [[Sacred 2:Combat art range|Combat Art Range]]: 6.8 meters
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 20.0s + 1.9s = 21.9 seconds
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|}
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Healing''' - Heals party members within area of effect. (8hp/s + 2hp/s per CA level)
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* '''Healing''' - [[Sacred 2:Healing|Heals]] party members within area of effect. (8hp/s + 2hp/s per CA level [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]])
* '''Tutor''' - Grants more experience from opponents within area of effect. (10% + 0.2% per CA level increase)
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* '''Tutor''' - Grants more [[Sacred 2:Experience|experience]] from opponents within area of effect. (10% + 0.2% per CA level increase in [[Sacred 2:Experience per kill|experience per kill]])
 
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|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Fear''' - Reduces attack values of all opponents within area of effect. (130 + 1 per CA level decrease)
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* '''Fear''' - Reduces attack values of all opponents within area of effect. (130 + 1 per CA level decrease in [[Sacred 2:Opponent's attack value|opponent's attack value]])
* '''Leadership''' - Increases attack and cast speed of allied units within area of effect. (10% + 0.2% per CA level increase)
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* '''Leadership''' - Increases [[Sacred 2:Attack Speed|attack speed]] and [[Sacred 2:Casting Speed|cast speed]] of allied units within area of effect. (10% + 0.2% per CA level increase)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|12u2SVfJask|400}}|center|Augmenting Guidon without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
 
|}
  
==Skills==
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==Skills and Attributes==
The following skills will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* NOT [[Sacred 2:Tactics Lore|'''Tactics Lore''']]
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the hitpoint regeneration of the "Healing" modification, and allows for modification points. Has no other effect on Augmenting Guidon.
* ...
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* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
* ...
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
* ...
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
* ...
+
 
* ...
+
 
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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* [[Sacred 2:Stamina|Stamina]] will lower regeneration time
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== Usage Strategies ==
 
== Usage Strategies ==
...
+
*Use as often as possible, whether fighting mobs or bosses.
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*Can debuff foes with the "Fear" modification.
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*Combined with properly modded [[Sacred 2:Rousing Command|Rousing Command]] and [[Sacred 2:Reflective Emanation|Reflective Emanation]], this CA can boost the powers of the player's party and/or summons tremendously.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
*...
+
*Useful in both multiplayer and single player.
*...
+
*Boosts the Shadow's Warrior's powers and those of his summons.
 
Cons
 
Cons
*...
+
*No way to decrease the Cooldown.
*...
+
*Without taking the 'Ensign' modification, must stay very close to the flag to benefit from its effects.
  
 
== Stats Chart ==
 
== Stats Chart ==
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* This CA will boost the stats of the caster even if they are playing solo.
 
* This CA will boost the stats of the caster even if they are playing solo.
  
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|12u2SVfJask|400}}|center|Augmenting Guidon without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
  
 
== Gallery ==
 
== Gallery ==
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|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:guidon1.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:guidon1.jpg|200px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]

Revision as of 06:27, 8 December 2013

08.gif A stationary banner which increases defense and attack values for every party member within its range.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Elite - Increases attack and defense values by 50%. (50% increase)
  • Ensign - Expands the area of effect. (50% increase)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Fear - Reduces attack values of all opponents within area of effect. (130 + 1 per CA level decrease in opponent's attack value)
  • Leadership - Increases attack speed and cast speed of allied units within area of effect. (10% + 0.2% per CA level increase)
Augmenting Guidon without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

  • Stamina will lower regeneration time


Usage Strategies

  • Use as often as possible, whether fighting mobs or bosses.
  • Can debuff foes with the "Fear" modification.
  • Combined with properly modded Rousing Command and Reflective Emanation, this CA can boost the powers of the player's party and/or summons tremendously.

Pros and Cons

Pros

  • Useful in both multiplayer and single player.
  • Boosts the Shadow's Warrior's powers and those of his summons.

Cons

  • No way to decrease the Cooldown.
  • Without taking the 'Ensign' modification, must stay very close to the flag to benefit from its effects.

Stats Chart

Notes

  • This CA will boost the stats of the caster even if they are playing solo.


See Also

Gallery