Difference between revisions of "Sacred 2:Inexorable Subjugation"
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|A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor. | |A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor. | ||
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+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
{|width="100%" | {|width="100%" | ||
|width="25%" valign="top"| | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]''' |
|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Magic.png]]== |
− | * Damage (100% Magic): 17-17 | + | * [[Sacred 2:Damage|Damage]] (100% [[Sacred 2:Magic|Magic]]): 17-17 |
− | * Damage Frequency: 1.0 | + | * Damage Frequency: 1.0 per second |
* Opponent's Movement Speed: -33.2% | * Opponent's Movement Speed: -33.2% | ||
+ | * Minion's Lifetime: 30.0 seconds | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 8.1 seconds | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Fanatic''' - Increases attack speed of the spectral companion. (20% increase) | + | * '''Fanatic''' - Increases [[Sacred 2:Attack Speed|attack speed]] of the spectral companion. (20% increase) |
* '''Menace''' - The spectral companion poses a significantly higher threat to opponents. (100% increase) | * '''Menace''' - The spectral companion poses a significantly higher threat to opponents. (100% increase) | ||
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* '''Probation''' - Increases the spectral companion's lifespan. (33.3% increase) | * '''Probation''' - Increases the spectral companion's lifespan. (33.3% increase) | ||
− | * '''Reclaim''' - Heals a certain amount of the Inquisitor's hitpoints when he creates the spectral companion. (15% healed) | + | * '''Reclaim''' - [[Sacred 2:Healing|Heals]] a certain amount of the Inquisitor's [[Sacred 2:Max. Hitpoints|hitpoints]] when he creates the spectral companion. (15% healed) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|koO0z54chXo|400}}|center|Inexorable Subjugation without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following skills and attributes will affect this combat art: | The following skills and attributes will affect this combat art: | ||
− | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: | |
− | * [[Sacred 2: | + | * [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
− | * [[Sacred 2: | + | * [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
− | + | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | |
− | * [[Sacred 2:Concentration|Concentration]] | + | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage |
− | * [[Sacred 2: | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. |
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+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
== Usage Strategies == | == Usage Strategies == | ||
− | ... | + | *Use to create a small army of minions |
− | + | *With [[Sacred 2:Regeneration per hit|Regen per Hit]] on a weapon, the Inquisitor can recharge this CA immediately, allowing quick creation of many minions | |
+ | *If the Inquisitor is using the [[Sacred 2:Zealous Doppelganger|Doppelganger]] and doesn't want to get close to enemies, he can cast this CA on an enemy the Doppelganger is fighting. The enemy will be frozen in place, unable to fight back, suffering damage from both the magic beam and the Doppelganger, and when it dies it will join the Inquisitor as a minion. Repeat to quickly swell the ranks of followers. | ||
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | *The target enemy is frozen |
− | * | + | *Large number of followers can kill for the Inquisitor and create a buffer between him and enemies if desired |
Cons | Cons | ||
− | * | + | *The Inquisitor can't move or attack while casting this spell |
− | * | + | *A single casting can rarely kill a champion on its own, so it will require softening them up with other attacks first |
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|} | |} | ||
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==See Also== | ==See Also== | ||
*[[Sacred 2:Inquisitor|Inquisitor]] | *[[Sacred 2:Inquisitor|Inquisitor]] | ||
*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] | *[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:Inquisitor Guides|Inquisitor Guides]] |
==Gallery== | ==Gallery== | ||
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|-valign="top" | |-valign="top" | ||
− | |width="180px"| | + | |width="180px"|Casting the Beam |
− | <center>{{S2frame|[[Image:InexorableSubjugation.jpg| | + | <center>{{S2frame|[[Image:InexorableSubjugation.jpg|x200px]]|none}}</center> |
+ | |||
+ | |width="180px"|Spectral Companions | ||
+ | <center>{{S2frame|[[File:Spectral companions.jpg|x200px]]|none}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]] |
Revision as of 03:50, 13 December 2013
This is a Spell Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills and attributes will affect this combat art: The following skills will affect this combat art:
- Nefarious Netherworld Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Nefarious Netherworld Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Use to create a small army of minions
- With Regen per Hit on a weapon, the Inquisitor can recharge this CA immediately, allowing quick creation of many minions
- If the Inquisitor is using the Doppelganger and doesn't want to get close to enemies, he can cast this CA on an enemy the Doppelganger is fighting. The enemy will be frozen in place, unable to fight back, suffering damage from both the magic beam and the Doppelganger, and when it dies it will join the Inquisitor as a minion. Repeat to quickly swell the ranks of followers.
Pros and Cons
Pros
- The target enemy is frozen
- Large number of followers can kill for the Inquisitor and create a buffer between him and enemies if desired
Cons
- The Inquisitor can't move or attack while casting this spell
- A single casting can rarely kill a champion on its own, so it will require softening them up with other attacks first
Stats Chart
Level | Regeneration Time | Damage | Damage Frequency | Opponent's Movement Speed |
---|---|---|---|---|
1 | 12.3s | 17-17 | 1.0/s | -33.2% |
2 | 16.3s | 24-24 | 1.0/s | -33.7% |
See Also
Gallery
Casting the Beam
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Spectral Companions
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