Difference between revisions of "Sacred 2:Raging Nimbus"
Jump to navigation
Jump to search
Silver fox (talk | contribs) (Added Notes (information contributed by Mibbs on DarkMatters)) |
(moved info from usage strategies to notes) |
||
Line 76: | Line 76: | ||
== Usage Strategies == | == Usage Strategies == | ||
* A standard AoE that can be modded either for damage or for mass debuffing of monster attack values. | * A standard AoE that can be modded either for damage or for mass debuffing of monster attack values. | ||
− | |||
− | |||
* Increase its range with +[[Sacred 2:Combat art range|combat art range]] item modifiers. | * Increase its range with +[[Sacred 2:Combat art range|combat art range]] item modifiers. | ||
Line 91: | Line 89: | ||
== Notes == | == Notes == | ||
* Raging Nimbus reduces the movement speed of all opponents who at least once passed through its area of effect for the entire duration of the spell. The slowing effect does not disappear even if the opponent leaves the area of the blizzard. | * Raging Nimbus reduces the movement speed of all opponents who at least once passed through its area of effect for the entire duration of the spell. The slowing effect does not disappear even if the opponent leaves the area of the blizzard. | ||
+ | |||
* The '''Roar''' modification reduces the opponents' attack value in pulses - for one second per pulse. It means that the effect itself lasts for only a second and is renewed every second for every opponent in the area of effect. Therefore, all enemies who stay in the blizzard have their attack values reduced for the duration of the spell, while on those who leave the area the effect dissipates in a second. | * The '''Roar''' modification reduces the opponents' attack value in pulses - for one second per pulse. It means that the effect itself lasts for only a second and is renewed every second for every opponent in the area of effect. Therefore, all enemies who stay in the blizzard have their attack values reduced for the duration of the spell, while on those who leave the area the effect dissipates in a second. | ||
+ | |||
+ | * The '''Roar''' mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(500+20*CA lvl)/1000). For level 1, this gives 1-1/(1+(500+20*1)/1000) = 34.2% reduction, level 10 gives 1-1/(1+(500+20*10)/1000) = 41.2% reduction, level 50 gives 1-1/(1+(500+20*50)/1000) = 60% reduction. | ||
== Stats Chart == | == Stats Chart == |
Revision as of 20:42, 15 February 2014
This is a Spell Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Mystic Stormite Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Mystic Stormite Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Raging Nimbus: Open Wounds and Freeze.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- A standard AoE that can be modded either for damage or for mass debuffing of monster attack values.
- Increase its range with +combat art range item modifiers.
Pros and Cons
Pros
- Good damage and debuffs to mobs of enemies
- ...
Cons
- Doesn't move around
- ...
Notes
- Raging Nimbus reduces the movement speed of all opponents who at least once passed through its area of effect for the entire duration of the spell. The slowing effect does not disappear even if the opponent leaves the area of the blizzard.
- The Roar modification reduces the opponents' attack value in pulses - for one second per pulse. It means that the effect itself lasts for only a second and is renewed every second for every opponent in the area of effect. Therefore, all enemies who stay in the blizzard have their attack values reduced for the duration of the spell, while on those who leave the area the effect dissipates in a second.
- The Roar mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(500+20*CA lvl)/1000). For level 1, this gives 1-1/(1+(500+20*1)/1000) = 34.2% reduction, level 10 gives 1-1/(1+(500+20*10)/1000) = 41.2% reduction, level 50 gives 1-1/(1+(500+20*50)/1000) = 60% reduction.
Stats Chart
See Also
Gallery
|
|
|
|