Difference between revisions of "Sacred 2:Soul Reaver"
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The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves magic [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the '''Deathmagic''' mod. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. | + | * [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves magic [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the '''Deathmagic''' mod. Increases the hitpoint regeneration from the '''Recreation''' mod. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. |
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
Latest revision as of 17:38, 15 December 2019
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Nefarious Netherworld Lore - improves magic damage and critical chance of the Deathmagic mod. Increases the hitpoint regeneration from the Recreation mod. Improves casting speed and allows for modification points.
- Nefarious Netherworld Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
- Ancient Magic - directly improves magic damage of the Deathmagic mod and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the magic damage of the Deathmagic mod.
- Damage Lore - will improve the chance, duration, and strength of Weaken (secondary damage effect) triggered by Deathmagic's magic damage.
The following attributes will affect this combat art:
- Intelligence will increase damage and spell intensity of the Deathmagic mod.
- Stamina will lower regeneration time penalty.
Usage Strategies
- Teleporting out of an area will reset the number of souls you have to 0.
- Combat arts that kill large numbers of enemies at once (Clustering Maelstrom) can immediately charge up Soul Reaver to high levels.
Pros and Cons
Pros
- With many souls consumed will provide invincibility
- ...
Cons
- All but useless if no souls are around (bosses etc.)
- Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.
Stats Chart
Level | Regeneration Time of all Combat Arts | Attack Value | Defense Value | Soul Lifespan |
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1 | +35.0% | +15.0% | +15.0% | 15.0s |
2 | +52.5% | +17.0% | +17.0% | 15.2s |
See Also
Gallery
Casting the Buff
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Freshly Cast
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Fully Charged with Souls
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Buff
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