Difference between revisions of "Sacred 2:Smite"
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 42-49 [[Sacred 2:Physical|Physical]] | * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 42-49 [[Sacred 2:Physical|Physical]] | ||
* 100% Chance for Knockback | * 100% Chance for Knockback | ||
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 36% + 9% per level. |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]. | + | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 80 + 85 per level. |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.0 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Bewilder''' - Briefly | + | * '''Bewilder''' - Briefly decreases the [[Sacred 2:Run Speed|movement speed]] of nearby opponents by 50% + 0.5% per level. |
− | * '''Concussion''' - [[Sacred 2:Chance to stun opponents| | + | * '''Concussion''' - Adds a[[Sacred 2:Chance to stun opponents|chance to stun opponents]] (25% + 0.1% per level). |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Brawn''' - Increases Smite's weapon damage by 20%. | * '''Brawn''' - Increases Smite's weapon damage by 20%. | ||
− | * '''Impetus''' - | + | * '''Impetus''' - Smite will [[Sacred 2:Chance to hit additional opponents|also hit opponents next to the target]] (100% chance). |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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* '''Surprise''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Smite (35% + 0.3% per level). | * '''Surprise''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Smite (35% + 0.3% per level). | ||
− | * '''Mortal Strike''' - Adds a chance to | + | * '''Mortal Strike''' - Adds a chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the opponent's base hitpoints briefly and cause bleeding damage (25% + 0.2% per level). |
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Latest revision as of 16:16, 4 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Smite hit harder, and allows modification points.
- Sublime Combat Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Sword Weapons when the Paladin is wielding a sword) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Smite, based on the damage types on the equipped weapon.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- Useful for shortcuts and escapes. The Paladin can leap over rivers, up hills, etc. Paladin can use CTRL + Right Click to use it without targeting an enemy.
- Mortal Strike provides a very serious debuff, useful against bosses and superuniques.
- Despite the CA description and some expectations, Smite does not utilize the Paladin's shield in any way. There is simply no way to make shields offensive in Sacred 2, even shield-bashing animations are absent.
Pros and Cons
Pros
- Good damage.
- Can be modded for Area of Effect damage.
- Extremely low regeneration time.
- Can quickly reach distant enemies, or escape dangerous foes.
Cons
- Jump animation is slow at low levels.
Gallery
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