Difference between revisions of "Sacred 2:Frost Nova"
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* The range of Frost Nova slowly increases with level. The '''Ice Field''' mod and the item modifier [[Sacred 2:Combat art range|Combat art range]] +X% can be used to further boost the radius of the nova quite high. | * The range of Frost Nova slowly increases with level. The '''Ice Field''' mod and the item modifier [[Sacred 2:Combat art range|Combat art range]] +X% can be used to further boost the radius of the nova quite high. | ||
− | * '''Hypothermia''' increases enemy sensitivity to cold damage, like reverse [[Sacred 2:Damage Mitigation|Damage Mitigation]]. It can pierce | + | * '''Hypothermia''' increases enemy sensitivity to cold damage, like reverse [[Sacred 2:Damage Mitigation|Damage Mitigation]]. It can pierce cold immunities and also affects even enemies without any cold resistance. Hitting enemies with Frost Nova modded with Hypothermia is a good precursor to using other cold spells, which will cause more damage as a result. |
* '''Conservation''' gold mod can decrease the regeneration time to very low levels which will allow for more runes read. | * '''Conservation''' gold mod can decrease the regeneration time to very low levels which will allow for more runes read. | ||
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* Useful for crowd control, slowing down large mobs with debuffs that can stack. | * Useful for crowd control, slowing down large mobs with debuffs that can stack. | ||
* Good range compared to other nova spells, even at the start. | * Good range compared to other nova spells, even at the start. | ||
− | * Cold resist reduction can be useful when paired up with other | + | * Cold resist reduction can be useful when paired up with other cold-using characters. |
'''Cons''' | '''Cons''' |
Latest revision as of 00:14, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Cold Spells Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Cold Spells Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Frost Nova's cold damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- The range of Frost Nova slowly increases with level. The Ice Field mod and the item modifier Combat art range +X% can be used to further boost the radius of the nova quite high.
- Hypothermia increases enemy sensitivity to cold damage, like reverse Damage Mitigation. It can pierce cold immunities and also affects even enemies without any cold resistance. Hitting enemies with Frost Nova modded with Hypothermia is a good precursor to using other cold spells, which will cause more damage as a result.
- Conservation gold mod can decrease the regeneration time to very low levels which will allow for more runes read.
Pros and Cons
Pros
- Useful for crowd control, slowing down large mobs with debuffs that can stack.
- Good range compared to other nova spells, even at the start.
- Cold resist reduction can be useful when paired up with other cold-using characters.
Cons
- ...
Gallery
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