Difference between revisions of "Sacred 2:Expulse Magic"

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== Notes ==
 
== Notes ==
 
* The '''Protection''' modification allows the elf to [[Sacred 2:Block chance: Combat Arts|block Combat Arts]] for the entire duration of Expulse Magic regardless of whether or not she stays in the circle.   
 
* The '''Protection''' modification allows the elf to [[Sacred 2:Block chance: Combat Arts|block Combat Arts]] for the entire duration of Expulse Magic regardless of whether or not she stays in the circle.   
 
+
* Some enemies have castable buffs, which Expulse Magic can remove. When it does, the enemy in question can get stuck constantly recasting the buff over and over as Expulse Magic instantly cancels it, effectively locking the enemy in a cast animation loop until Expulse Magic runs out. Notable examples are Gar'Colossus or Elite Orcs.
 
== Stats Chart ==
 
== Stats Chart ==
 
{|class="skills"
 
{|class="skills"

Revision as of 13:43, 5 July 2023

HE_13.gif Banishes weaker spells within its range and instills fear in nearby opponents.

Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Strength - Increases banishing potential but maintain the same effective radius. (40% increase)
  • Expansion - Increases effective radius but maintains the banishing potential. (+25%)

MODicons_10.gif Silver
  • Pentagram - Reduces the duration and impact of incoming weakening effects. (Detrimental Magic Effects -50%)
  • Banish Dead - Damages undead creatures within the radius of effectiveness. (16-16 Magic damage, only against Undead)

MODicons_08.gif Gold
Expulse Magic without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time
  • Note: Intelligence, Ancient Magic, and Damage Lore enhance the damage from the Banish Creation and Banish Dead mods.

Usage Strategies

  • De-buffs cannot be removed by anything except Expulse Magic.
  • Will provide a chance to block enemy spells and CAs, i.e. the Kobold Chief's boulder throw attack.
  • Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or Gar Colossus).
  • Will also prevent enemies from casting their own buffs.
  • Can also be used as an AoE against Undead and/or T-Mutants.
  • Possible strategy is to keep this CA around maximum ca level without penalty. This will increase the duration and casting strength meaning it won't have to be re-cast as often.

Pros and Cons

Pros

  • A strong defensive CA against non-weapon-based attacks from enemies.
  • Can provide an area of relative safety once the strength of the fear effect increases with higher levels.
  • Multiple castings stack (power of CA stacks for magic expulsion).

Cons

  • The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected.
  • ...

Notes

  • The Protection modification allows the elf to block Combat Arts for the entire duration of Expulse Magic regardless of whether or not she stays in the circle.
  • Some enemies have castable buffs, which Expulse Magic can remove. When it does, the enemy in question can get stuck constantly recasting the buff over and over as Expulse Magic instantly cancels it, effectively locking the enemy in a cast animation loop until Expulse Magic runs out. Notable examples are Gar'Colossus or Elite Orcs.

Stats Chart

Level Regen Time Change to Fear Opponents Duration Spell-banishing Effectiveness
1 3.7s 20.5% 10.1s 20
2 5.0s 21.0% 10.1s 30

See Also

Gallery