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In Sacred, every character has six attributes:
Strength,
Endurance,
Dexterity,
Physical Regeneration,
Mental Regeneration ,
Charisma.
The starting values depend on the character's class and are always different from zero. The only exception is Mental Regeneration. Those characters who have no spells (i.e. Gladiator, Dark Elf and Vampiress), have 0 points in Mental Regeneration...More
Did you know...
- You can socket runes for important secondary effects that stack?
- The more runes you read, the less that will drop as the game progresses?
- You can defeat a group of Region Bosses if the kill counter reaches 999?
- Ghost Meadow, if cast on another player, can reduce regeneration of their Combat Arts??
- There is actually a unique axe that has 1 green socket?
- The daemon is the only character who can't use the trading skill?
- Skeleton skulls can be socketed into weapons and armor in Single Player Mode?
- The Pure Water quest rewards you with a whiskey barrel that you can sell repeatedly?
- Because seraphim CA's are mostly magic based, they make excellent undead killers?
- Everytime you load up the Sacred game a new random Silly Message will appear?
- Cataract of Agility will actually increase the Battle Mage's casting speed?
- Mounts (Horses) in Sacred are another way of adding more healthpoints to your character?
- While the Dwarf cannot use a horse, he can run up to a speed of 260?
- The Vampiress can raise one of her freshly killed dragons to fight for her?
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