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Latest SacredWiki and Sacred Game News

Sacred 2 Fallen Angel Christmas Calender-December 1st/07 Ascaron's Gift to You! Ascaron counts down the days till Christmas, each one marked by the release of a new Sacred 2 related goodie. Much like the classic advent calender that reveals a new surprise daily, Ascaron's Sacred 2 site now presents new wallpapers and images to celebrate the countdown to Sacred 2 Fallen Angel in late March 2007. You can find the Christmas Calendar on the Sacred 2 homepage. Just click the date to download the treat for that day.


Sacred 2 Fallen Angel Water Effects - November 22nd/07 A mind blowing example of the perfection Ascaron is attempting to create with water dynamics in the soon to be released Sacred 2. Ascaron's much-awaited 2008 release will feature a multitude of small touches like this that will add to an overall player's "feel" when playing this game while trying to create a seamless and immersing action/rpg experience.

Video and discussion can be seen here


Sacred 2 – Fallen Angel: Musical Support by Blind Guardian - November 5th/07 Ascaron announced another great step forward for Sacred 2 by announcing their collaboration with one of the leading power metal bands, Blind Guardian. The band will contribute to the game's soundtrack and will record a song to be released as a single the next year. The single will have its own videoclip featuring sequences from the game itself and the game will contain an unlockable video bonus of the band performing the song live. Read more...


New SacredWiki skin released-October 31st/07 SacredWiki releases a new default skin titled Ahil-Tar, in reference to this desert region in Sacred's Ancaria. The release was announced here, with a move away from a traditional white wiki skin, to the current Sacred style which uses a sandy colored background and an oasis-styled nav-bar, reflective of sand and water.


New Ancarian Messenger Newsletter-August 2nd/07 Ascaron releases a newsletter called the Ancarian Messenger chock full of exclusive goodies to all who sign up. Special treats such as:

  • Sacred 2 Exclusive gameplay videos
  • Sacred 2 Exclusive screenshots
  • The chance to enter competitions and win special Sacred 2 prizes
  • Access to secret places within Ancaria
  • Access to subscriber-only downloads

Register here to get your subscription.

SacredWiki Featured Article

Timers in Sacred are the all important clocks that regulate the strength of your attacks or any use of Combat Arts, by balancing it against how quickly you can regenerate the ability to cast the same Combat Art again. An excellent in-depth article regarding the explanation and use of the three timers in the game, which can be used creatively regarding your builds.

In Sacred did you know...

  • You can socket runes for important secondary effects that stack?
  • The more runes you read, the less that will drop as the game progresses?
  • You can defeat a group of Region Bosses if the kill counter reaches 999?
  • Ghost Meadow, if cast on another player, can reduce regeneration of their Combat Arts??
  • There is actually a unique axe that has 1 green socket?
  • The daemon is the only character who can't use the trading skill?
  • Skeleton skulls can be socketed into weapons and armor in Single Player Mode?
  • The Pure Water quest rewards you with a whiskey barrel that you can sell repeatedly?
  • Because seraphim CA's are mostly magic based, they make excellent undead killers?
  • Everytime you load up the Sacred game a new random Silly Message will appear?
  • Cataract of Agility will actually increase the Battle Mage's casting speed?
  • Mounts (Horses) in Sacred are another way of adding more healthpoints to your character?
  • While the Dwarf cannot use a horse, he can run up to a speed of 260?
  • The Vampiress can raise one of her freshly killed dragons to fight for her?

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