Sacred:Concentration
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Improves the regeneration rate of all combat arts through the Regeneration Special Move attribute. This can also be gained from items and will stack linearly with Concentration.
Affected combat arts:
- Daemon: Battle Daemon/Assail, Energy Daemon/Charged Bolts, Fire Daemon/Wall of Flames, Poison Daemon/Poison Ring, Soaring Daemon/Descent (lower combat arts row)
- Dark Elf: Cobra, Combat Kick, Mongoose, Pak-Dain, Pak-Nakor, Rage, Revenge, Soul Catcher, Sudden Fury (left combat arts group)
- Dwarf: Assault, Battle Rage, Heavy Blow, Recoil, Vehemence, War Cry, Wrath (left combat arts group)
- Gladiator: all combat arts
- Seraphim: Attack, BeeEffGee, Combat Jump, Combat Kick, Hard Hit, Hunter-seeker, Multi-hit, Whirling Hit (right combat arts group)
- Vampiress: Hard Hit, Combat Kick, Mind Control, Attack, Time Control, Vampire Transformation, Multi-hit, Wolf Call (left combat arts group)
- Wood Elf: Explosive Arrow, Eye for an Eye, Hard Hit, Knockback Arrow, Multi-hit, Multiple Shot, Penetrating Arrow, Spider Arrow (upper combat arts row)
Concentration only works for the Vampiress while in knight form. Vampirism replaces concentration when in vampire form.
Skill level | 1 | 5 | 10 | 15 | 20 | 30 | 51 | 75 | 100 | 150 | 200 |
Regeneration Special Move +%: | 12 | 54 | 99 | 138 | 170 | 223 | 300 |
Available for: Daemon, Dark Elf, Dwarf, Gladiator, Seraphim, Vampiress, Wood Elf