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A devastating nova that damages all enemies around the Seraphim within range.
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This is a Spell Damage Based Combat Art.
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Expand - Increases Flaring Nova's radius. (53.8% increase in combat art range)
- Impulse - Sends out two pulses, but reduces strength and area of effect. (+1 pulse. -30% damage reduction)
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Silver
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- Perplex - Opponents temporarily lose their attack power. (40 + 1.5 per CA level decreased attack value)
- Stun - Chance to stun opponents within range. (19.8% + 0.2% per CA level chance)
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Gold
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- Flux - Increases Flaring Nova's damage. (66.6% increased magic damage / 28.6% increased overall damage)
- Laggard - Slows the target down. (25% + 0.5% per CA level decrease)
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Flaring Nova without Modifications
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Skills and Attributes
The following skills will affect this combat art:
The following attributes will affect this combat art:
Usage Strategies
- The Perplex silver modification does not have any obvious effect, and may be broken. It does not appear to reduce enemy attack score, and it does not appear to prevent enemies from activating their combat arts.
- This Combat Art is a very effective mob killer if the modification Flux is taken. You must run around getting enemies on screen to notice you and then they will keep in pursuit. After you have a sizable group rounded up, release flaring nova, which makes a powerful AoE.
- Although it is usually overlooked, The bronze mod Impulse (when taken with Stun) will provide double the chance to stun, which can be a saving grace when mobbed by monsters.
Pros and Cons
Pros
- Useful for stunning opponents, if the right mods have been chosen
- Can also be used as a heavy damage dealer
Cons
- Low base damage, predominantly a support CA
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Stats Chart
See Also
Gallery