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Latest SacredWiki and Sacred Game NewsSacred 2 Fallen Angel Water Effects - November 22nd/07 A mind blowing example of the perfection Ascaron is attempting to create with water dynamics in the soon to be released Sacred 2. Ascaron's much-awaited 2008 release will feature a multitude of small touches like this that will add to an overall player's "feel" when playing this game while trying to create a seamless and immersing action/rpg experience. Video and discussion can be seen here Sacred 2 – Fallen Angel: Musical Support by Blind Guardian - November 5th/07 Ascaron announced another great step forward for Sacred 2 by announcing their collaboration with one of the leading power metal bands, Blind Guardian. The band will contribute to the game's soundtrack and will record a song to be released as a single the next year. The single will have its own videoclip featuring sequences from the game itself and the game will contain an unlockable video bonus of the band performing the song live. Read more... New SacredWiki skin released-October 31st/07 SacredWiki releases a new default skin titled Ahil-Tar, in reference to this desert region in Sacred's Ancaria. The release was announced here, with a move away from a traditional white wiki skin, to the current Sacred style which uses a sandy colored background and an oasis-styled nav-bar, reflective of sand and water. New Ancarian Messenger Newsletter-August 2nd/07 Ascaron releases a newsletter called the Ancarian Messenger chock full of exclusive goodies to all who sign up. Special treats such as:
Register here to get your subscription. Winner of Ladder Contest Announced!- June 25th/07 From Sacred International Forum Carolyn Hacker announced the Winner of the May Ladder Contest... Please join me in congratulating the winner of our May Ladder contest! The winning character, with 3,666,100 ladder points accumulated in May is Csaszar's (D.a.r.k.) Horsebabe of DOOM from the HC servers.
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SacredWiki Featured ArticleTimers in Sacred are the all important clocks that regulate the strength of your attacks or any use of Combat Arts, by balancing it against how quickly you can regenerate the ability to cast the same Combat Art again. An excellent in-depth article regarding the explanation and use of the three timers in the game, which can be used creatively regarding your builds. In Sacred did you know...
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