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  • ...[Sacred 2:Demonic Blow|Demonic Blow]]''' - We'll smack some stars into the enemy's with this! ...ck speed. (10% + 0.1% per CA level increase) This benefits us in the lower levels prior to getting Sword Weapons up to 150% attack speed.
    19 KB (3,330 words) - 23:04, 17 August 2014
  • ...ad of the tempest is determined by the distance between the player and the enemy targeted. ...may be a way to quickly kill lots of enemies at the beginning (first 5-10 levels) and quickly gain experience.
    6 KB (937 words) - 07:03, 8 January 2014
  • ...S2 background and preferably enough chars to support this Inquisitor as he levels up. ...ng hit (provided his doppelganger didn't do it), or further debilitate the enemy with Paralyzing Dread.
    39 KB (6,722 words) - 21:56, 17 August 2014
  • ...type of damage. No firm rule applies. Poison is most common, but in higher levels of play variants start appearing that do fire, and even magic, damage. ...ypical damage features: Physical, fire damage modified by dexterity or vs. enemy type, such as elves. Also is very prone to offer RSM bonuses.
    10 KB (1,512 words) - 20:34, 3 January 2008
  • ...has an easy access to +all skills gear, so some skills can be left at low levels, giving you more points to focus on important ones. ...ce items 1smile.gif Put most points here until the skill has about 20 hard levels. Don't put more than that in this skill (you can make up for it with +all s
    9 KB (1,485 words) - 01:35, 18 August 2014
  • ...ge''' cannot keep up with incoming damage at higher difficulties and enemy levels. It will however ensure the Temple Guardian is always under the effect of t
    8 KB (1,106 words) - 22:52, 21 December 2022
  • ...is value increase the player's [[Sacred 2:Chance To Hit|Chance to Hit]] an enemy successfully with a melee or ranged [[Sacred 2:Weapons|weapon]]. It can be
    7 KB (866 words) - 07:39, 18 February 2014
  • ...array of useful modifiers that increase in quality and quantity at higher levels. ...f your damage total to the amount of damage you are normally dealing to an enemy after the damage/armor calculation is done.
    12 KB (1,786 words) - 01:16, 6 August 2019
  • To become a Dracobane – a slayer of Dragons - is understand your enemy, and uncover every weakness. Find these and exploit them to the fullest. Un ...combo suit. A combo suit boosts a specific combat art or spell to about 22 levels above normal use. The suit is worn when the combo is purchased from the com
    13 KB (2,254 words) - 01:11, 28 October 2009
  • ...be very fast. The best thing about the WE is that you are not bothered by enemy plant cages and other spells that prevent your movement. You can still kill ...hought...it is quote nice. I convert all my runes to EA runes now. On high levels it is only usable in a combo (high reg. time).
    18 KB (3,393 words) - 20:42, 3 January 2008
  • Character [[Resistance]] modifies the enemy damage value to calculate the actual amount of damage received. == Enemy Resistance ==
    12 KB (2,052 words) - 04:03, 30 July 2019
  • ...rs). Read just one rune. Upgrade the weapons as the character increases in levels. At high levels this will be our 3rd buff. With the right mods, most everything will be ref
    21 KB (3,355 words) - 23:57, 17 August 2014
  • That build levels up pretty fast and if you keep that HE around the same level as your Shadow ...comes naturally with your gear as you level up so after about the first 60 levels the main benefit of a mount is voided by your gear. Actually it won't becau
    18 KB (3,229 words) - 02:07, 18 August 2014
  • ...would be one where you shoot a ball of fire or a bolt of lightning at your enemy. A longer term spell would be one where you're creating a storm (the Dryad' ...n Sacred 2. In addition to their primary purpose - raising your combat art levels, each rune also comes with a secondary bonus that's ONLY available if you f
    11 KB (2,008 words) - 11:55, 2 September 2013
  • To become an expert slayer of Dragons - is to understand your enemy, and uncover every weakness. Find these and exploit them to the fullest. Un ...combo suit. A combo suit boosts a specific combat art or spell to about 22 levels above normal use. The suit is worn when the combo is purchased from the com
    13 KB (2,181 words) - 17:25, 11 June 2020
  • ...h enemy type found in Sacred Underworld. Clicking the header button of an enemy type will take you to a new page on SacredWiki with greater information.''' ...ive from our plane of existence. Demons exist on all four of the elemental levels but the most familiar among them are those coming from the flames of hell.
    15 KB (2,341 words) - 15:45, 11 June 2020
  • ...: I only have a couple of 'snapshots' of where I was at for the following levels: 35 after running VD since level 11 or 12; 41 after finishing Silver campai Using VD to gain a whole bunch of levels allowed me to "reverse-engineer" my dryad; meaning I could throw a crapload
    20 KB (3,461 words) - 02:20, 18 August 2014
  • ...l gives the relative (percentage of the current value) lower chance of the enemy critical strike by SpellBasedDamageCA. This means that even the extremely h ...llows to "win" this check even against Champions and Bosses of the highest levels (200+).
    8 KB (1,182 words) - 18:39, 29 January 2015
  • ...et, but it sports a bonus to the spell intensity, casting speed and to the enemy’s level for deathblow. Very useful for casters who rely on combat arts ba ...and a great bonus to attack speed, which becomes so significant at higher levels, that dual wielding two of those will allow you to kill everything very fas
    20 KB (3,444 words) - 00:06, 18 August 2014
  • ...ech]] on Niob and can kill EVERYTHING with just one Hit, except one sinlge Enemy. ...ll enough for one hit most of your Enemies (but at same or slightly higher Levels).
    8 KB (1,327 words) - 03:27, 12 August 2013

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