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  • ...* There is no longer a sound loop when encountering opponents using trap spells
    2 KB (383 words) - 03:00, 14 January 2010
  • ...ombat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the im
    1 KB (209 words) - 11:55, 12 May 2014
  • ...but the bonus is applied to all damage you do, be it from melee, ranged or spells. * Call of Death works best with Area of Effect CAs/Spells, such as Poison Ring, Fire Wall & Tentacles.
    5 KB (880 words) - 00:06, 13 August 2013
  • ...caster that transforms into a killing machine through her combat forms and spells. The Daemon's melee prowess is linked to her forms...without her forms, she The Daemon's spells are offensive in nature. They are designed to achieve maximum carnage on th
    15 KB (2,557 words) - 03:27, 27 April 2011
  • ...fer from the fact that it needs some time to get quick and powerful attack spells, so the first levels are hard. A melee elf starts a bit easier: GI hp regen 1 point in ancient magic, we need it later when we perhaps fight fully with spells
    10 KB (1,606 words) - 01:35, 18 August 2014
  • ...tremely slow, so he is very easy to escape from. The main dangers are his spells and summons.
    4 KB (643 words) - 05:16, 2 May 2017
  • ...ity Patch|Community Patch 1.60]] fixed the Protector AI so he now uses his spells. ...rth the regen penalty for a spellcaster able to hold his own with powerful spells.
    6 KB (883 words) - 01:47, 31 December 2017
  • * '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level [[Sacred 2:Block chance: Root|chance to b * '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots)
    4 KB (604 words) - 05:08, 9 January 2014
  • In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a Combo Master. '''Regeneration Spells +10% '''(Battle Mage)
    5 KB (769 words) - 15:50, 11 June 2020
  • ...and has the effect of reducing the time needed to regenerate that aspect's spells. For example: ...r or High Elf's Expulse Magic) spells that last longer than the short term spells - usually 10 - 15 seconds to start. A Buff, on the other hand is available
    11 KB (2,008 words) - 11:55, 2 September 2013
  • ...es who are out of attack range do nothing. Enemies with ranged attacks or spells may or may not continue attacking. * Deadly Strike (Deathblow) does not normally work with spells in Sacred 2, however a spell can gain this property through modifications,
    6 KB (836 words) - 17:17, 7 January 2020
  • ...the only form that adds to the total damage done by the Daemon. Therefore, spells are affected accordingly (Blazing Discs will inflict additional physical da
    3 KB (378 words) - 10:53, 22 April 2008
  • Spells ...ing rooted is annoying, being stunned is even more, because you can't cast spells.
    9 KB (1,535 words) - 01:34, 18 August 2014
  • lvl 1: '''[[Sacred:Meditation|Meditation]]''' (for [[Sacred:Regeneration Spells|Spell Regeneration]]) == '''Combat Arts & Spells''' ==
    8 KB (1,327 words) - 03:27, 12 August 2013
  • ...ters conjure up lots of Goblin Warriors and can also hit you with damaging spells.
    2 KB (338 words) - 22:38, 7 April 2024
  • * They prefer to stay ranged, attacking with spells and throwing stars. They will switch to a dagger if engaged in close comba
    2 KB (255 words) - 03:00, 15 February 2017
  • ...d make navigation slightly more difficult. To counter this player can use spells that cause illumination, such as [[Sacred 2:Blazing Tempest|Blazing Tempest
    2 KB (249 words) - 18:18, 26 September 2013
  • When active, hitpoints and spells will regenerate at an increased rate. * '''Replenish''' - Further decreases the regeneration time of all spells. (7% + 0.7% per CA level decrease)
    5 KB (647 words) - 09:29, 8 January 2014
  • ...h the enemy spell [[Sacred 2:Icy Evanescence|Icy Evanescence]]. If the two spells are cast in an overlapping area, whichever is the higher level will cancel * Can banish certain enemy spells (if higher level)
    6 KB (917 words) - 19:17, 6 January 2020
  • * Demonic Skulls prefer to stay ranged and fire spells at the player. If engaged in melee they can attack by "biting" the player h
    2 KB (237 words) - 03:19, 30 June 2017

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