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  • *Stun duration increases linearly (1s per 2 rune levels). *You must be next to enemy to execute.
    1 KB (196 words) - 12:37, 19 February 2015
  • ...e lifetime of the arrows, and their damage bonus both increase with higher levels of the [[Sacred:Wood Elf Combat Arts|art]].
    2 KB (407 words) - 20:24, 1 October 2013
  • ==Auswirkung auf das [[Sacred 2:Enemy Levels/de|Gegnerlevel]]== ...hängt von dem Charakterlevel ab (siehe [[Sacred 2:Survival Bonus and Enemy Levels/de|ganze Tbelle]]). Verschiedenen Gebiete und Schwierigkeitsgrade ergeben e
    5 KB (650 words) - 02:59, 29 October 2013
  • ...If you are using a ranged weapon the attack will fire and may hit a nearby enemy. ...use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.
    10 KB (1,603 words) - 02:29, 27 July 2011
  • ...e by a percentage. Higher levels of this value decrease the chance of an enemy being able to successfully hit a player with a melee or ranged weapon.
    1 KB (200 words) - 21:31, 26 July 2010
  • ...|Darting Assault]] [[Sacred 2:runes|runes]], for example, and have, at low levels, a very high level of this [[Sacred 2:Combat Arts|Combat Art]] regenerate i ...is suggestive of the player "stealing energy" from the enemy (although the enemy's regeneration is not affected).
    2 KB (372 words) - 20:59, 21 October 2013
  • ...at her opponent with a single, heavy blow, inflicting severe damage on her enemy. Hard Hit will is a melee strike, and will manifest itself with whichever ...ical Regeneration and Concentration to keep the regeneration at manageable levels.
    2 KB (383 words) - 11:02, 26 March 2008
  • *[[Sacred 2:Combat and Game Basics|Enemy Levels]]
    904 bytes (121 words) - 12:34, 20 July 2010
  • ...n.wikipedia.org/wiki/Apep Apep] was the god of chaos and darkness, eternal enemy of light and truth. This dragon was known as "the serpent of the Nile" and ...evel and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there w
    4 KB (627 words) - 07:01, 2 January 2017
  • * '''Conservation ''' - The radius of Wake of Inferno will now increase as it levels up. * '''Sustain ''' - The duration of Wake of Inferno will now increase as it levels up by 0.05s per level.
    6 KB (917 words) - 19:17, 6 January 2020
  • * Chance to get an [[Sacred 2:Amazon Trophy|enemy trophy]]: 5.0% + 1.0% per level ...tually completely offset the regeneration penalty from Inner Sight at high levels, if they player takes Concentration, Amazon Magic Focus, and has good manag
    5 KB (666 words) - 17:50, 8 January 2020
  • * Cooldown slowly decreases as Confuse levels up * When this curse is cast, the battle becomes a free-for-all. All enemy factions are ignored, they will attack anything and everything, including e
    4 KB (566 words) - 01:38, 5 January 2020
  • * Spawns every 13 levels *True to its name, this sword is also used by [[Sacred 2:Dryad Enemy|Blood Dryads]].
    1 KB (198 words) - 22:52, 25 September 2016
  • ...in that region will spawn with a level that is within that limit. All max levels are +1 when in underground areas (any [[Sacred 2:Dungeon Map of Ancaria|dun * If the character level is within the min-max limit, the monster levels will be equal to character level.
    14 KB (1,765 words) - 23:32, 30 September 2013
  • ...Wounds and Deep Wounds, in that it causes bleeding damage and reduces the enemy's maximum hitpoints value. ...Sacred 2:Physical|Physical]] damage and triggered Serious Open Wounds, the enemy will take five hits of 50 damage each. Items or bonuses that modify damage
    5 KB (681 words) - 22:57, 18 October 2013
  • Diese Tabelle listet die Erhöhung des [[Sacred 2:Enemy Levels/de|Gegnerlevels]] als Resultat eines hohen [[Sacred 2:Survival Bonus|Überl
    1 KB (153 words) - 17:23, 4 September 2013
  • * '''Pyromancer''' - Decreases the cooldown gradually as Armageddon levels up. ...nd in front of the approaching enemy. Timing is key and if timed well the enemy will run into the stream of meteors as they land.
    6 KB (937 words) - 20:58, 6 January 2020
  • .... (Halves the cooldown immediately and slowly continues to go down with CA levels. Cooldown = 7.5 seconds at CA level 1, 6 seconds at CA level 50, 5 seconds *Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification.
    7 KB (915 words) - 20:57, 23 June 2023
  • ...evel and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there w ...uminosity|Elrath's Luminosity]] (Helmet): Gives you a nice chance to block enemy's Combat Arts and also boosts [[Sacred 2:Willpower|Willpower]]
    7 KB (910 words) - 17:04, 10 January 2017
  • ...ach successful hit, a player will gain the "+X%" amount of health from the enemy's hitpoints while inflicting the same amount of damage. The damage is unre ...The damage of % Life Leech is based upon the maximum Health Points of the enemy spawns with a single player in the server. The increase of Health Points wi
    6 KB (929 words) - 12:25, 26 June 2023

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