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  • * [[Sacred 2:Block Warding Energy|Block Warding Energy]] +X (Belt) * [[Sacred 2:Chance to evade|Chance to evade]] +X% (Shoulders)
    6 KB (827 words) - 08:49, 9 January 2017
  • * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat]]: 30.8% + 0.8% per level * Chance to Reflect Roots: 35.2% + 0.5% per level
    5 KB (648 words) - 23:11, 4 January 2020
  • * Opponent's [[Sacred 2:Chance for Weaken|Chance to Weaken]] -X% (Helm) * [[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X% (Shoulders)
    7 KB (918 words) - 03:05, 8 January 2017
  • * 100% Chance for Knockback * [[Sacred 2:Block chance: Root|Chance to Block Root]]: 51%
    6 KB (909 words) - 16:24, 4 January 2020
  • * [[Sacred 2:Chance to evade|Chance to evade]] (Legs) * [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] (Arms)
    7 KB (877 words) - 04:32, 9 January 2017
  • Reflective aura with a certain chance to mirror close combat damage back at the attacker. * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat Damage]]: 25.2%
    5 KB (713 words) - 00:27, 31 December 2017
  • * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Chest) * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Legs)
    6 KB (803 words) - 04:38, 4 January 2017
  • ...age could bounce back & forth if both the target and aggressor have high % chance to reflect). ...that do not necessarily cause damage can also be blocked/reflected (Root, Stun, and Knockback).
    9 KB (1,316 words) - 12:45, 1 February 2019
  • ...rd Weapons|Sword Weapons]]) increase execution speed and indirectly add to chance to hit by increasing the weapon's [[Sacred 2:Attack Value|attack value]]. * [[Sacred 2:Speed Lore|Speed Lore]] will increase the chance to hit by boosting weapon attack value.
    8 KB (1,053 words) - 15:21, 17 March 2014
  • ...will battle his enemies for him in his stead and will give enemies little chance of getting close to him. |A strong gust of wind can damage, stun or knock back enemies.
    7 KB (1,001 words) - 16:11, 3 September 2013
  • * '''M(Crit)''' is defined by [[Sacred 2:Chance for critical hits|Critical Hits]]. It has a value of 1.0 for a regular hit ** Critical Hits are dealt with a chance that depends on CA modifications and [[Sacred 2:Aspect Lore|Lore Skills]] l
    19 KB (2,894 words) - 06:31, 20 May 2014
  • ...spells won't see us. In mid game we use alchemies trophies to have a block chance versus rooting. ...will be targeted with blazing tempest. As soon we have a shield with block chance melee scaling with shield lore we will swap to a one hand ranged weapon.
    19 KB (3,400 words) - 23:44, 17 August 2014
  • ...ly nice Rare shield with huge block chance. At Mastery it give a chance to block close combat. Inferno - Increases the chance to set fire to opponent when they sustain fire damage
    11 KB (1,771 words) - 23:45, 17 August 2014
  • ...ated anew: lightning, when successfully having passed the test and passing block\reflection, can cause damage, but may not remove any buff or may only deact ...p Wounds]], [[Sacred 2:Root|Root]] and [[Sacred 2:Chance to stun opponents|Stun]], because they have their own mechanics (please see corresponding sections
    12 KB (1,783 words) - 10:35, 30 December 2014
  • ...attach a full melee elf to an ice elf. There is more about the buildin hit chance of Magic Coup in this thread. [[Sacred 2:Magic Coup|Magic Coup]]: hit chance[3], life leech[4], stray damage[5]
    10 KB (1,606 words) - 01:35, 18 August 2014
  • ...to use in caves and at obstacles but can do nice damage and it reduces hit chance of opponents. Eternal fire lacks the damage boost from the lore in the curr The mentalist has a nice buff which gives physical protection, can stun and block spells. Its Maelstrom slow opponents. Mind strike modified to area effect i
    6 KB (889 words) - 23:01, 17 August 2014
  • ...g to get 150% as soon as possible. And at mastery we will get a double hit chance. Reflex - Increases the chance to evade attacks. (20% + 0.2% per CA level increase) I'm a big fan of not g
    19 KB (3,330 words) - 23:04, 17 August 2014
  • ...Expulse magic]] (Detrimental Magic Effects -x%, Block chance: Combat Arts, Chance to Fear Opponents and damage against some types of enemies) overlay the pre ...knock back opponents|knock back]], and [[Sacred 2:Chance to stun opponents|stun]].
    14 KB (1,130 words) - 13:50, 12 November 2014
  • Warding Energy: Bronze = Projectile Reflection. Silver = Magic Mirror. Gold = Block. ...uff, divine protection should be a choice and Flaring nova modded to slow, stun and reduce attack rating are the best choices. BFG and Archangel's Wrath ar
    19 KB (3,222 words) - 23:57, 17 August 2014
  • [[Sacred 2:Block Warding Energy/es|'''Bloquear energía de escudo''']] '''+X''' '''[[Sacred 2:Chance to pierce/es| Posibilidad de penetrar]] +X%''' Da un X por ciento de posibi
    13 KB (2,227 words) - 00:06, 13 August 2013

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