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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
    1 KB (209 words) - 05:44, 11 January 2015
  • All Skills, Trading, Magic Lore, Weapon Lore ...ic, Regenerate Spells, % Open Wounds, % Physical Resist, % Wounds Increase Damage Dealt (aka WIDD)
    12 KB (1,344 words) - 18:41, 25 December 2007
  • ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
    4 KB (573 words) - 19:09, 3 August 2022
  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Two-Handed Axes=== ===Damage Types===
    3 KB (414 words) - 17:11, 14 December 2014
  • ...ttacks. Each attack must overcome the monster's resistance, therefore the damage produced by this Combat Art can very from one hit to another within the ser *Substantial increase in damage..almost like having six hard hits in a row when using a single-handed weapo
    3 KB (502 words) - 22:00, 27 March 2008
  • ...ttp://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif '''Tactics Lore'''=== ...[[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]].
    5 KB (707 words) - 23:20, 13 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
    5 KB (724 words) - 23:34, 4 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
    5 KB (693 words) - 20:25, 6 January 2020
  • ...onal chances of triggering a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Oppo ===Ranged Weapon Lore Modifiers for Blowguns===
    5 KB (703 words) - 14:17, 13 December 2014
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]]
    5 KB (733 words) - 19:00, 7 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 22-22 [[Sacred 2:Fire|Fire]]
    5 KB (773 words) - 02:52, 10 January 2020
  • |When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
    6 KB (842 words) - 09:14, 8 January 2014
  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (700 words) - 03:14, 9 January 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 26-26 [[Sacred 2:Poison|Poison]]
    5 KB (744 words) - 00:09, 5 January 2020
  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage against Insect|Damage against Insect]] +X%
    1 KB (207 words) - 17:05, 23 February 2016
  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-46 [[Sacred 2:Physical|Physical]]
    6 KB (832 words) - 01:16, 21 February 2022
  • |valign="top"|[[Sacred 2:Shield Lore|'''Shield Lore''']]<br />Grants the ability to use higher-level [[Sacred 2:Shields|shields |valign="top"|[[Sacred 2:Armour Lore|'''Armor Lore''']]<br />Improves resists, increases maximum item level without penalties,
    14 KB (1,777 words) - 03:22, 18 October 2013
  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill
    1 KB (165 words) - 23:07, 25 September 2016
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 20-20 (Approx. 70% [[Sacred 2:Fire|Fire]] and 30% [[Sacred 2 :Physical|P
    5 KB (662 words) - 20:43, 6 January 2020
  • * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-63 (35-52 [[Sacred 2:Physical|Physical]], * Adds poison weapon damage (6 + 2 per level)
    5 KB (707 words) - 16:30, 6 January 2020

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