Sacred 2:Spectral Hand

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12.gif Conjures a spectral hand to strike the target opponent.

This is a Hybrid Damage Based Combat Art


SW_Asp_03.png - Astral Lord

Innate Abilities (Lvl 1) Physical.png


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Swiftness - Increases attack speed. (20% increase)
  • Clout - Increases the damage the spectral hand inflicts. (50% increase)

MODicons_10.gif Silver
  • Chill - The spectral hand inflicts additional ice damage. (4 + 1 per CA level, modified by Astral Lord Lore)
  • Intent - Increases the chance to land critical hits. (19.8% + 0.2% per CA level chance)

MODicons_08.gif Gold
  • Double Attack - Chance to strike twice with one hit. (25% chance for double hit)
  • Destruction - Increases all damage types of the spectral hand. (17.4% increase)
Spectral Hand without Modifications

Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Any weapon lore applicable to the weapon in use (for example, Sword Lore when the Shadow Warrior is wielding a sword), will increase this combat art's chance to hit by increasing the attack value. Weapon lore skills won't affect Spectral Hand in any other way however.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Useful for killing opponents at range before they even spot the player. Those inclined to be extra-sneaky can cloak themselves with Shadow Veil beforehand.
  • With sufficient Regen per Hit, this CA can be spammed.

Pros and Cons


  • The power of melee weapons but useable at ranged distance.
  • No need to take a weapon lore skill, because Spectral Hand has a scaling attack bonus and uses casting speed instead of attack speed.


  • Single-target only.
  • ...

Stats Chart

  • Weapon damage multiplier is 1.15 + 0.002*CA-Lvl and 1.35 + 0.003*CA-Lvl with Destruction.
  • Damage modifier is increased by 20 + 14*CA-Lvl percentage points and 30 + 21*CA-Lvl percentage points with Clout.

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Level Regen Time (s) Damage
1 5.7 52-65
2 7.6 57-70

See Also