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  • ...e game. However, the new character added to Sacred 2 in the Ice and Blood expansion, the Dragon Mage, was left without such a set. This armor set is designed
    5 KB (690 words) - 11:47, 5 January 2017
  • * If you are playing with the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion and the [[Sacred 2:Community Patch|Community Patch]], this quest can no lon
    8 KB (1,223 words) - 20:15, 21 September 2013
  • ...le to reach 120% or more. Exploring the two new areas of the Ice and Blood Expansion and the starting area of the Single Player Dragon Mage, which cannot be rea
    8 KB (1,385 words) - 17:32, 29 November 2010
  • Before Ice & Blood expansion [[Sacred 2:Enhanced Perception|Enhanced Perception]] skill was needed to de
    5 KB (749 words) - 07:25, 25 August 2015
  • * With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, [[Sacred 2:Magic Staffs|Magic Staffs]] can be treated as "ranged" weapons,
    6 KB (906 words) - 05:26, 9 January 2014
  • * In Sacred 2: Fallen Angel, staves were melee only. As of the Ice & Blood expansion, picking this skill makes staves ranged. The special attack animation can s
    5 KB (747 words) - 20:47, 18 July 2023
  • These books have been added with the Ice and Blood expansion. They are shown under the category <b>New Books</b> in the logbook. With t
    6 KB (928 words) - 06:35, 29 October 2013
  • *In the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, taking [[Sacred 2:Magic Staffs|Magic Staffs]] as a skill will make the ran
    7 KB (995 words) - 04:56, 9 January 2014
  • * '''Expansion''' - Increases effective radius but maintains the banishing potential. (+25
    7 KB (935 words) - 10:45, 6 September 2023
  • ...2:Dryad|Dryad]] now have this weapon choice as a secondary skill with the expansion.
    31 KB (4,133 words) - 18:57, 23 April 2023
  • ...oldown. Reaching such high levels can now be difficult, as the Ice & Blood expansion limited the maximum number of learned runes for a single CA to 200.
    8 KB (1,048 words) - 18:48, 3 September 2022
  • NOTE* Halloweds intended healing others first in a combo was fixed in the expansion. I submitted this bug 10x until they probably finally got sick of it, so it Celestial Lore and Focus are non negotiable. Hallowed was reduced in the expansion, and will not provide its previous amounts without the lore. Focus is self
    19 KB (3,222 words) - 23:57, 17 August 2014
  • A common issue when installing the Ice and Blood expansion on top of the UK version of Sacred 2: Fallen Angel comes about after the in
    12 KB (1,888 words) - 22:17, 6 November 2010
  • ...9|Game Features - Starting Up}}* [[Sacred 2:Ice and Blood|'''Ice and Blood Expansion''']] - New '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' class, '''[[Sacred
    9 KB (1,222 words) - 18:41, 23 April 2023
  • ...tigation is an extremely important aspect in Sacred 2 Fallen Angel and its expansion, Ice and Blood. In essence, it means that a certain part of the damage your
    7 KB (1,154 words) - 19:01, 30 September 2013
  • ...have to actually forge the items - this has been fixed in the Ice & Blood expansion.
    12 KB (1,655 words) - 19:07, 23 April 2023
  • ...sure about computer use of this build or if it will work on blood and ice expansion since alot of parameters have been changed.
    7 KB (1,163 words) - 02:24, 18 August 2014
  • * 2. [[Sacred 2:Mind Strike|Mind Strike]] - expansion -fast Area of Effect Damage We modify mind strike to weakness and expansion and will use a sword and a shield and some regeneration per hit if we were
    25 KB (4,230 words) - 01:36, 18 August 2014
  • ...ce two-thousand years before the original Sacred and the Sacred Underworld expansion, leading the player into a world where the creative energy is still active.
    7 KB (1,097 words) - 00:01, 13 August 2013
  • * [[Sacred 2:Ice and Blood|'''Ice and Blood Expansion''']] - Nova classe '''[[Sacred 2:Dragon Mage|Dragon Mage]]''', '''[[Sacre
    9 KB (1,318 words) - 01:43, 18 October 2013

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