Sacred 2:BeeEffGee

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Sera_15.gif buffSEbfg.gif This Combat Art is a (Buff)

Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify its damage, as will Tactics Lore. Choosing Ranged Weapons will increase the rate of fire, as well as the chance to hit.

Aspect

Sera_AspS_03.png - Revered Technology

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)

MODicons_10.gif Silver
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)

MODicons_08.gif Gold
  • Accuracy - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)
  • Penetrate - Chance to smash through targets. (50% + 0.5% per CA level increased chance / +250% from base value)

Skills

The following skills will affect this combat art:

Usage Strategies

  • Read as many runes as possible ( Regeneration will not increase as a player may think because of buff penalty ) with most enemies dying after one to two hits. (Especially useful when combined with Pelting Strikes.
  • Suggested Upgrades: Enhancement - Enhancement - Accuracy

Pros and Cons

Pros

  • Significant damage, very fast kill-speed
  • As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.

Cons

  • Two-handed weapon, hence no shield allowed.
  • Relatively high regeneration penalty.

Stats Chart


bfg-2.jpg

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