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This Combat Art is a (Buff)
Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify its damage, as will Tactics Lore. Choosing Ranged Weapons will increase the rate of fire, as well as the chance to hit.
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Aspect
- Revered Technology
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
- Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)
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Silver
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- Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
- Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)
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Gold
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- Accuracy - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)
- Penetrate - Chance to smash through targets. (50% + 0.5% per CA level increased chance / +250% from base value)
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Skills
The following skills will affect this combat art:
Usage Strategies
- Read as many runes as possible ( Regeneration will not increase as a player may think because of buff penalty ) with most enemies dying after one to two hits. (Especially useful when combined with Pelting Strikes.
- Suggested Upgrades: Enhancement - Enhancement - Accuracy
Pros and Cons
Pros
- Significant damage, very fast kill-speed
- As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
Cons
- Two-handed weapon, hence no shield allowed.
- Relatively high regeneration penalty.
Stats Chart
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