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This Combat Art is a (Buff)
Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify its damage, as will Tactics Lore. Choosing Ranged Weapons will increase the rate of fire, as well as the chance to hit. The BFG does part physical and part ice damage.
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Aspect
- Revered Technology
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
- Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)
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Silver
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- Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
- Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)
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Gold
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- Accuracy - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)
- Penetrate - Chance to smash through targets. (50% + 0.5% per CA level increased chance / +250% from base value)
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Skills
The following skills will affect this combat art:
Usage Strategies
- Read as many runes as possible ( Regeneration will not increase as a player may think because of buff penalty ) with most enemies dying after one to two hits. (Especially useful when combined with Pelting Strikes.
- Suggested Upgrades: Enhancement - Enhancement - Accuracy
Pros and Cons
Pros
- Significant damage, very fast kill-speed
- As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
- Very effective vs monsters with low ice resistance (ex: dragons)
Cons
- Two-handed weapon, hence no shield allowed.
- Relatively high regeneration penalty.
- No sockets
- Ice resistant enemies like white griffin can be difficult to damage.
Stats Chart
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