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A powerful frost blast is directed towards an opponent inflicting damage over time while temporarily decreasing the target's movement rate.
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This is a Spell Damage Based Combat Art.
Aspect
- Mystic Stormite
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Innate Abilities (Lvl 1)
- Attack is 100% Ice Damage, a combination of flat damage and DoT (Damage over Time)
- Damage: 8-8 Ice
- Ice Damage over Time: 9.6/s
- Opponent's Movement Speed -29.0%. Instantly slows target's run speed. A second blast will slow target even more.
- Duration: 10 seconds
- Regeneration Time: 6.0 seconds
- Duration of effect and damage increase per Combat Art level
- Initial damage blast and the damage over time are separate. Their damage totals are different.
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Spell Flow - Significantly decreases the regeneration time of Frost Flare. (25% decrease)
- Freeze - Further reduces target's movement rate. (30% + 0.3% per CA level further decreased)
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Silver
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- Constraint - Reduces the opponent's chance to hit successfully. (50 + 2 per CA level reduction to opponent's attack value)
- Frost - Additionally increases the ice damage over time. (38.1% increase)
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Gold
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- Icy Circle - Freezes opponents within a significantly larger area around the target. (333% of base area of effect)
- Perpetuity - Increases the duration of the freezing effects. (50% increase)
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Frost Flare without Modifications
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Skills and Attributes
The following skills will affect this combat art:
The following attributes will affect this combat art:
Usage Strategies
Frost flare is best used for sniping. It has relatively low damage, but compensates with a rather serious combat art range. Zoom out as far as you can, advance carefully and start sniping the enemies from far away. The reduction in movement and the damage over time stacks as long as the effect from previous casts still lasts (refer to the CA for duration time on that matter). Be careful with enemy groups where hitting one mob will turn all of them aggressive towards you. In those cases use a crowd control combat art instead.
Pros and Cons
Pros
- Decent damage over time
- Very long combat art range
- Great for fast sniping
- Does not aggro surrounding mobs as long as they are not a group
- Reduction in movement speed increases with consecutive casts on the same enemy
- The Damage over Time also stacks with consecutive casts and does not overwrite the DoT from the previous cast on the same enemy (as long as the previous DoT effect lasts)
Cons
- Relatively low damage
- Does not work against groups of enemies
- Hard to balance between damage and regeneration time
Stats Chart
See Also
Gallery