Difference between revisions of "Sacred 2:Axes"

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(updated list of notable axes)
 
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{|style="margin:0px 0px 5px 10px;"
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|__TOC__
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===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Axes===
  
==Axes==
+
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the Hafted Weapons mastery for it to be unlocked.
 
 
===Hafted Weapons Lore Modifiers===
 
 
 
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the appropriate mastery for it to be unlocked.
 
  
 
{|class="skills"
 
{|class="skills"
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!70 - Requires Mastery
 
!70 - Requires Mastery
 
|-align="center"
 
|-align="center"
|class="skillslc"|Modifier
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|class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
|Combat Values: +[[Sacred 2:Attack Value|Attack]]
+
|[[Sacred 2:Attack Value|Attack Value +X]]
 
|[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
 
|[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
 
|[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict deep wounds]]
 
|[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict deep wounds]]
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===Damage Types===
+
===[[Sacred 2:Damage Types|Damage Types]]===
 
* Axes typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other damage types.  The additional damage types are not restricted to a single one at a time, you can have axes that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
 
* Axes typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other damage types.  The additional damage types are not restricted to a single one at a time, you can have axes that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
 +
 
* Axes gain damage from [[Sacred 2:Strength|Strength]].
 
* Axes gain damage from [[Sacred 2:Strength|Strength]].
 +
  
 
===Damage===
 
===Damage===
 
* Moderate
 
* Moderate
 +
  
 
===Types and Skins===
 
===Types and Skins===
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* Cleavers
 
* Cleavers
  
== Common Axes ==
+
 
 +
=== Common Axes ===
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----
  
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe 1c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe-1cwm.gif|160px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
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<center>{{S2frame|[[Image:axe1bwm.gif|160px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe3c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe2cwm.gif|160px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe4c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe3cwm.gif|160px]]|none}}</center>
  
 
|-valign="top"
 
|-valign="top"
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe5c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe4cwm.gif|160px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe6c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe5cwm.gif|160px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe7c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe5bwm.gif|160px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe9c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe5dwm.gif|160px]]|none}}</center>
  
 
|-valign="top"
 
|-valign="top"
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe10c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe6cwm.gif|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:axe6bwm.gif|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe6dwm.gif|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe7cwm.gif|160px]]|none}}</center>
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|-valign="top"
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe11c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe7bwm.gif|160px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe14c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe7dwm.gif|160px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe15c.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:axe8cwm.gif|160px]]|none}}</center>
  
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|width="180px"|
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<center>{{S2frame|[[Image:axe9cwm.gif|160px]]|none}}</center>
  
 
|-valign="top"
 
|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:axe10cwm.gif|160px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:axe16c.jpg|160px]]|none}}</center>
+
<center>{{S2frame|[[Image:axe10bwm.gif|160px]]|none}}</center>
|}
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== Unique Axes ==
+
|width="180px"|
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<center>{{S2frame|[[Image:axe11cwm.gif|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:axe11bwm.gif|160px]]|none}}</center>
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:axe14cwm.gif|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:axe15cwm.gif|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:axe15bwm.gif|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:axe16cwm.gif|160px]]|none}}</center>
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:axe16bwm.gif|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:axe17awm.gif|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:axe17wm.gif|160px]]|none}}</center>
  
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|width="180px"|
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<center>{{S2frame|[[Image:axe18wm.gif|160px]]|none}}</center>
  
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[File:New CM Random Axe.jpg|160px]]|none|[[Sacred 2:Community Patch|CM Patch]] only}}</center>
 +
|}
  
|width="180px"|Cleaver
 
<center>{{S2frame|[[Image:Cleaver_combo.jpg|160px]]|none}}</center>
 
  
 +
===Notable Axes===
 +
----
 +
'''[[Sacred 2:Uniques Database|Unique]] Axes'''
 +
* [[Sacred 2:Cleaver|Cleaver]]
 +
* [[Sacred 2:Kaldur's Legacy|Kaldur's Legacy]]
 +
* [[Sacred 2:Nadjii's Splitter|Nadjii's Splitter]]
 +
* [[Sacred 2:Orc Shock|Orc Shock]]
 +
* [[Sacred 2:Raging Ire|Raging Ire]]
 +
* [[Sacred 2:Ragno's Slayer|Ragno's Slayer]]
 +
* [[Sacred 2:Thain's Axe|Thain's Axe]]
 +
'''[[Sacred 2:Community Patch Unique Items|CM Patch Unique]] Axes'''
 +
* [[Sacred 2:The Arbiter|The Arbiter]]
 +
* [[Sacred 2:Axe-Bot 2525|Axe-Bot 2525]]
 +
* [[Sacred 2:Forgotten Technology|Forgotten Technology]]
 +
'''[[Sacred 2:Legendary Database|Legendary]] Axes'''
 +
* [[Sacred 2:Eugene's Axe|Eugene's Axe]] (CM Patch)
 +
'''[[Sacred 2:Set Items|Set]] Axes'''
 +
* [[Sacred 2:Ghoul Blade|Ghoul Blade]] (CM Patch)
 +
* [[Sacred 2:Parashu|Parashu]] (CM Patch)
 +
* [[Sacred 2:Tomahawk of the Wendigo|Tomahawk of the Wendigo]] (CM Patch)
  
== Legendary Axes ==
+
===See Also===
 +
----
 +
* [[Sacred 2:Strength Based Weapons|Strength Based Weapons]]
 +
* [[Sacred 2:Items|Items]]
 +
* [[Sacred 2:Item Modifiers|Item Modifiers]]
 +
* [[Sacred 2:Skills|Skills]]
 +
* [[Sacred 2:Attributes|Attributes]]

Latest revision as of 12:06, 13 December 2014

Hafted Weapons Lore Modifiers for Axes

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Hafted Weapons mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Attack Value +X Chance to inflict open wounds Chance to inflict deep wounds


Damage Types

  • Axes typically deal physical damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have axes that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.


Damage

  • Moderate


Types and Skins

Axes consist of:

  • Axes
  • Hatchets
  • Cleavers


Common Axes



CM Patch only


Notable Axes


Unique Axes

CM Patch Unique Axes

Legendary Axes

Set Axes

See Also